Caww wrote: » crafters will end up with industrial looking plots with no curb appeal
Diamaht wrote: » It was talked about that the size of the house you choose to build will take up space that could otherwise be used to house buildings, stations, field or pens. Anyone who gets serious about crafting will want to fully engage with the mechanics, therefore your elite crafters will be forever relegated to shacks. I can for sure understand, choices and tradeoffs in crafting stations/crop rotations/limited pens for creatures etc. However everyone in the game should be able to have a nice home, assuming they put in the time, effort and resources. The housing choice as it is, punishes engagement instead rewarding it. This is a punishment to the players who, in all likely-hood, will want to engage the most with the freehold system.
Depraved wrote: » Diamaht wrote: » It was talked about that the size of the house you choose to build will take up space that could otherwise be used to house buildings, stations, field or pens. Anyone who gets serious about crafting will want to fully engage with the mechanics, therefore your elite crafters will be forever relegated to shacks. I can for sure understand, choices and tradeoffs in crafting stations/crop rotations/limited pens for creatures etc. However everyone in the game should be able to have a nice home, assuming they put in the time, effort and resources. The housing choice as it is, punishes engagement instead rewarding it. This is a punishment to the players who, in all likely-hood, will want to engage the most with the freehold system. why everybody SHOULD have housing ( I assume u mean freehold) on a game that is designed in such a way that there will be winners and losers? should everybody have flying mounts, castles, mayor status, gather everything etc?
Diamaht wrote: » Depraved wrote: » Diamaht wrote: » It was talked about that the size of the house you choose to build will take up space that could otherwise be used to house buildings, stations, field or pens. Anyone who gets serious about crafting will want to fully engage with the mechanics, therefore your elite crafters will be forever relegated to shacks. I can for sure understand, choices and tradeoffs in crafting stations/crop rotations/limited pens for creatures etc. However everyone in the game should be able to have a nice home, assuming they put in the time, effort and resources. The housing choice as it is, punishes engagement instead rewarding it. This is a punishment to the players who, in all likely-hood, will want to engage the most with the freehold system. why everybody SHOULD have housing ( I assume u mean freehold) on a game that is designed in such a way that there will be winners and losers? should everybody have flying mounts, castles, mayor status, gather everything etc? Blah blah. Spare me the rude, boring, copy and paste hardcore speach.
Depraved wrote: » Diamaht wrote: » Depraved wrote: » Diamaht wrote: » It was talked about that the size of the house you choose to build will take up space that could otherwise be used to house buildings, stations, field or pens. Anyone who gets serious about crafting will want to fully engage with the mechanics, therefore your elite crafters will be forever relegated to shacks. I can for sure understand, choices and tradeoffs in crafting stations/crop rotations/limited pens for creatures etc. However everyone in the game should be able to have a nice home, assuming they put in the time, effort and resources. The housing choice as it is, punishes engagement instead rewarding it. This is a punishment to the players who, in all likely-hood, will want to engage the most with the freehold system. why everybody SHOULD have housing ( I assume u mean freehold) on a game that is designed in such a way that there will be winners and losers? should everybody have flying mounts, castles, mayor status, gather everything etc? Blah blah. Spare me the rude, boring, copy and paste hardcore speach. that wasn't copy pasted ;-; blah blah blah spare me the whiney, boring, copy paste casual speach (speech btw). its not even about being hardcore or not...you can 10,000 casuals with 0 hardcore players competing against each other, and some will win, some will lose. its just how the game is designed..so things that are implemented should follow this direction.
Anyone who gets serious about crafting will want to fully engage with the mechanics, therefore your elite crafters will be forever relegated to shacks.
Laetitian wrote: » Anyone who gets serious about crafting will want to fully engage with the mechanics, therefore your elite crafters will be forever relegated to shacks. You know what really grinds my gears? Min-Maxers who complain when min-maxing minimises part of their enjoyment of the game and then run to the devs to limit their choices so they can't ruin their own gameplay experience. If you want a house, build a house. Learn some freaking responsibility for the consequences of your choices; it's the absolute minimum requirement for being a min-maxer. If you cannot do that, learn to play like the rest of us casuals who realise their true priorities, and quit convincing yourself that you care so much about being "the elite" in the first place. "I'm such a hardcore crafter, I'll only build crafting buildings, cause that's me, godcrafter1337; I don't even need a home like all those nooby casuals wasting their territory on a home. But also, why is this game design so shitty? Everyone else can have a home, but I can't? :'( " This lack of an internal framework of priorities is the very essence of what's wrong with MMO communities.
Diamaht wrote: » Laetitian wrote: » Anyone who gets serious about crafting will want to fully engage with the mechanics, therefore your elite crafters will be forever relegated to shacks. You know what really grinds my gears? Min-Maxers who complain when min-maxing minimises part of their enjoyment of the game and then run to the devs to limit their choices so they can't ruin their own gameplay experience. If you want a house, build a house. Learn some freaking responsibility for the consequences of your choices; it's the absolute minimum requirement for being a min-maxer. If you cannot do that, learn to play like the rest of us casuals who realise their true priorities, and quit convincing yourself that you care so much about being "the elite" in the first place. "I'm such a hardcore crafter, I'll only build crafting buildings, cause that's me, godcrafter1337; I don't even need a home like all those nooby casuals wasting their territory on a home. But also, why is this game design so shitty? Everyone else can have a home, but I can't? :'( " This lack of an internal framework of priorities is the very essence of what's wrong with MMO communities. And when we are done with politics, is there a chance we can talk about this video game?
BlackBrony wrote: » I have come to the conclusion that I won't be able to enjoy everything Ashes offer. Am I ok with that? I will tell you once I play the game. Not flying, ok, cool. Not having a home? Not sure. Not having a house leaves all higher level processing out of the question. And some other stuff