Hi,
in my opinion bidding is and will be a horrible way to handle things.
It's an easy solution, and I get that Steven thinks "wouldn't it be cool if you can bid and trade these things etc.".
But it's a game, an MMO and you have to think about the implications.
Even in nodes etc. it's already clear that in most cases they will be ruled by large guilds. Also open pvp dungeons, fortresses etc.
Now we will have another aspect of the game that is highly locked for non super hardcore players. They (the guilds) will just collect money from their members and will win every single auction in a node and potentially sell these things.
And especially since the highest crafting tiers are locked behind freeholds, they will even get richer over time, because these guilds have the monopoly on top tier crafting.
I know that a node cannot be owned by a guild, but of course a guild can place their leader as a major
. Instead of locking out other node citizens by keeping top tier crafting in freeholds, the big groups should contribute to the node itself and make the node special, good for other players and a desirable place. Top tier crafting should be shifted to node cities again!
New players will never ever have a chance to get access to such freeholds if the mechanic is handled this way.
Honestly I am thinking how intrepid can seriously think, that this is the way to go, i can barely think of a worse way to handle it.
It's okay that it's a big achievement, and you have to do something, but just putting a big price label on it feels so cheap.
What alternatives do we have?
- A fixed price - first come first serve
- drop in pvx
- a questchain
- a certain contribution to the "node XP" in general
I really hope that they will change this system.