Neurath wrote: » There is no point in even joining a node. You can use the in node services without citizenship. Also use the in node banks without citizenship, use the auction house in an economic node without citizenship and do quests without citizenship. Thus, what is the point in citizenship except to pay taxes?
Neurath wrote: » Well, now its in the open things might change. But, you can't be cut off from the entire game just because you haven't decided on a node yet. Some people will take 10 days to decide, others will take 10 years to decide. So long as you have a guild to run dungeons and stuff with you can get away without a node for some time. The only issue you might face is increased hostility when gathering and stuff but its a pvx game and you shouldn't be daunted by pvp. You can just gather with your guild, do caravans with your guild and just generally pay homage to your guild. You could also solo but at that point you'd be severely limited in anything and it might not be worth the subscription fee.
daveywavey wrote: » It'll be interesting to see just how the citizenship benefits develop, to see whether or not it is indeed worth it. Current benefits, as per the wiki: "Citizenship benefits Citizenship grants a number of benefits.[3] Access to limited functions and service buildings within the node.[12] Access to merchants that offer specific types of enhancement stones or stat migrations.[12] Access to upper-tier crafting benches.[12] Access to a weekly allotment of core material that can only be accessed from the node's reliquary.[12] Access to buffs from certain events.[12] Access to titles.[12][3] Access to organizations and religions.[12] Participation in the node’s government (voting or running for office).[3] Other stated benefits include: Reputation, Honor, Loyalty, Merit.[3] Whether or not these will be worth the taxes and potentially the lack of a freehold, is still to be seen.
Fantmx wrote: » If you do have a freehold it is pretty clear you wouldn't want to have to pay thousands and thousands of gold every month in order to get a new one, so you would fight for your node.
daveywavey wrote: » It's the "Access to organizations and religions.[12]" that's potentially the deal-winner for me. Depending on how they're implemented, of course. As I said, it'll be interesting to see what comes of it all, and to see if community feedback can further influence the Freehold system. They've been happily open to feedback before, so don't get to hung up on how it is now, there's still time.
BlackBrony wrote: » Fantmx wrote: » If you do have a freehold it is pretty clear you wouldn't want to have to pay thousands and thousands of gold every month in order to get a new one, so you would fight for your node. Well yeah, but that would be the minority. Most players won't have a freehold. Why would the fight then? Like I was discussing before with Neurat, is there even a point in being a citizen? I was thinking there would be frictions between Guild vs Node, but it seems that would only apply to hardcore players. If that's the case, and casual players won't even bother being citizen, won't nodes just be "all the same guild" potentially?
tautau wrote: » I'll make a prediction that players who are active in their nodes will have distinct advantages over those who aren't
tautau wrote: » Node Organizations include such things as - Bounty Hunters' Guild - Thieves' Guild - Crafters' Guild - Perhaps other guilds like husbandry, jewelry crafting, pet training, musicians, tavern keepers, cooks, beer distillers and other unknowns Guild halls in nodes, with currently unknown (but probably juicy) benefits Node caravans, caravan building for larger, faster and substantially more profitable caravans Alliances and other diplomatic relations with other nodes The ability to declare players as KoS enemies of the node ...and others The benefits of node types Military, probably weapons, armor, buffs, titles Scientific, fast travel to nodes, potential buffs and enhancements, titles Religious, weapon and armor enhancements depending on the religions present in the city, religious advancements including buffs and titles and private dungeons Merchant, instant access to vassal node markets and far away markets, other yet unknown paths to riches I'll make a prediction that players who are active in their nodes will have distinct advantages over those who aren't