mcstackerson wrote: » What percent of people who play an MMO actually want to manage a freehold? I get the fear but also think people need to consider that not everyone will want a freehold and even if you can't get one for yourself, you could access its features by working with others. Not saying there isn't a chance of issues but I also think people should see what the availability actually feels like before fear-mongering about being unable to get one.
Chicago wrote: » mcstackerson wrote: » What percent of people who play an MMO actually want to manage a freehold? I get the fear but also think people need to consider that not everyone will want a freehold and even if you can't get one for yourself, you could access its features by working with others. Not saying there isn't a chance of issues but I also think people should see what the availability actually feels like before fear-mongering about being unable to get one. i agree mate that not everyone will want one, but given enough time, when everything is done in the game, that will change, freeholds are a huge part of the game, and progression system so i can guarantee although not everyone will want one, a vast majority will, where as i agree not everyone should have one i also think that limiting it to 5% of players is a huge mistake, this will also cause problems with the big guilds controlling what nodes fall and rise, and i can guarantee nodes will be getting attacked just so the average players loses their freeholds to just be rebought by the same guild that is destroying them, its definitley something that needs to be tested in A2, there will also be alot of guilds '' testing'' A2 but using it as a way to optimize their route to level 50, so when the game launches these guilds will hit lvl 50 within a week and as you cant even purchase freeholds till level 50, 99% of the land will be bought before the average player can even look at making a purchase, dont get me wrong i agree there should be things that not everyone can obtain, but this is bad game design and needs to be looked at, even if its just tweeked a little bit
mcstackerson wrote: » Chicago wrote: » mcstackerson wrote: » What percent of people who play an MMO actually want to manage a freehold? I get the fear but also think people need to consider that not everyone will want a freehold and even if you can't get one for yourself, you could access its features by working with others. Not saying there isn't a chance of issues but I also think people should see what the availability actually feels like before fear-mongering about being unable to get one. i agree mate that not everyone will want one, but given enough time, when everything is done in the game, that will change, freeholds are a huge part of the game, and progression system so i can guarantee although not everyone will want one, a vast majority will, where as i agree not everyone should have one i also think that limiting it to 5% of players is a huge mistake, this will also cause problems with the big guilds controlling what nodes fall and rise, and i can guarantee nodes will be getting attacked just so the average players loses their freeholds to just be rebought by the same guild that is destroying them, its definitley something that needs to be tested in A2, there will also be alot of guilds '' testing'' A2 but using it as a way to optimize their route to level 50, so when the game launches these guilds will hit lvl 50 within a week and as you cant even purchase freeholds till level 50, 99% of the land will be bought before the average player can even look at making a purchase, dont get me wrong i agree there should be things that not everyone can obtain, but this is bad game design and needs to be looked at, even if its just tweeked a little bit I'd say they look required at the game's highest level, but I'm not convinced it's a huge part for everyone. I hope you can make them a large part of your game but don't think it's something everyone should have to do. The fear-mongering about guilds is something I disagree with. How many freeholds do you think a guild needs? Yes, a guild will want enough freeholds to get access to all the necessary processing equipment but how many will that require? With their increased size, do you even need more than one? After they hit that requirement, you have a guild of players that don't need a personal freehold since the guild will be able to provide all the services they unlock. Yes, selling freeholds might be a way some guilds decide to make money but sieging a node isn't cheap and profit isn't guaranteed. The cost to do so is comparable to the cost to develop the node itself, so I'm skeptical about how often guilds are going to be sieging nodes to get freeholds.
Diamaht wrote: » Im wondering where the 5 to 10 percent numbers come from. Steven has stated just recently that everyone can get one. Is that meaning there is enough or is that simply implying opportunity? The gameplay and design look fantastic, the best ive seen in any MMO. However I'm definitely one of the supporters who thinks they need to be accessible. If doesn't have to be 100 percent, but 5 is not in any way acceptable.
Chocometeor wrote: » I played an MMo with a Housing System and it was so hard to get a House that you couldnt get one at all maybe if you were extremely lucky or if you had extremely much time for bidding and farming. And it was just sad at some point because MANY features are locked within Systems like this. So the same thing with Freeholds in Ashes now. Freeholds will be awesome thats for sure - for those lucky few players. but its all locked for only such a small amout of Players. they should've made freeholds instanced so this HUGE System could be atleast used by ''some'' more players.
Neurath wrote: » They changed the size of the plots to 3x the size without consultation. This shrank the potential number by 3. I feel the change will not be reverted despite the backlash right now. The supporters are too happy with the change in size.
ClintHardwood wrote: » The problem with freeholds being limited is that they are the only known and confirmed way to train farming and husbandry. These parts of the game are highly appealing to a large portion of the playerbase.
NiKr wrote: » ClintHardwood wrote: » The problem with freeholds being limited is that they are the only known and confirmed way to train farming and husbandry. These parts of the game are highly appealing to a large portion of the playerbase. @ClintHardwood
ClintHardwood wrote: » NiKr wrote: » ClintHardwood wrote: » The problem with freeholds being limited is that they are the only known and confirmed way to train farming and husbandry. These parts of the game are highly appealing to a large portion of the playerbase. @ClintHardwood Did you even read what I wrote? How is farming and husbandry processing?
ClintHardwood wrote: » Did you even read what I wrote? How is farming and husbandry processing?