Trustmebro666 wrote: » Honestly, hearing about this Freehold system has rekindled my interest in Ashes of Creation. The fact that they might stick to their original design instead of pandering to casual players is quite exciting. Finally, there might be a game where guilds are able to control meaningful content inside an MMORPG, instead of it being a themepark borefest where everyone gets everything. I am curious, though. If you are a casual or solo player interested in Ashes of Creation, what are you expected to achieve and do inside the game? Because in my eyes, with the current design, you are just going to be a pawn that guilds will use for their own gain/fun.
Noaani wrote: » Trustmebro666 wrote: » Honestly, hearing about this Freehold system has rekindled my interest in Ashes of Creation. The fact that they might stick to their original design instead of pandering to casual players is quite exciting. Finally, there might be a game where guilds are able to control meaningful content inside an MMORPG, instead of it being a themepark borefest where everyone gets everything. I am curious, though. If you are a casual or solo player interested in Ashes of Creation, what are you expected to achieve and do inside the game? Because in my eyes, with the current design, you are just going to be a pawn that guilds will use for their own gain/fun. As someone that is absolutely not casual, would be running one of those guilds that control things (if myself and my guild decided to play), the current design of Ashes is horrid. Being able to control some content at the guild level is actually great - but only if there is still enough content for those not controlling anything to have a game to play. As it stands now, if you aren't controlling content that requires a guild, you don't have a game, you have scraps - and some players here, as well as Steven, seem to somehow thing players will not only pay for that, but will also spend their time on it. That is actually delusional. If you don't control that content, you also have no avenue of meaningful progression so that you can get yourself and your guild in to a position where you can contest to be able to control some content. The game isn't going to have people that aren't affiliated with such guilds - at least not for more than a few weeks. What all this means is that the notion of multiple servers with 10k cuncurrent players each is literally a meme.
Liniker wrote: » As for your last statement, it makes me question if this is a legit post, or you are one of the Multiple, multiple alt accounts from QQing casuals made to try to spam push their agenda and get intrepid to change the system
Liniker wrote: » Ok, now I know you are indeed just another alt account pushing yours or your streamer's agenda. I'd ask @Vaknar and @Roshen to keep an eye on these. People are artificially trying to inflate the number of negative feedback around here. Not cool.
Trustmebro666 wrote: » There is absolutely no need to artificially try to inflate the number of negative feedback when it comes to Ashes of Creation.
Liniker wrote: » Trustmebro666 wrote: » There is absolutely no need to artificially try to inflate the number of negative feedback when it comes to Ashes of Creation. lol are you new to Ashes? same happened with the PK discussion, the large majority wants PVE servers or Opt in PVP what was Steven's response? game is not for everyone. This game is not designed by feedback, they explained multiple times that this is not a game made by committee, they take feedback to understand why people like or don't like the systems, sorry.
Noaani wrote: » Trustmebro666 wrote: » Honestly, hearing about this Freehold system has rekindled my interest in Ashes of Creation. The fact that they might stick to their original design instead of pandering to casual players is quite exciting. Finally, there might be a game where guilds are able to control meaningful content inside an MMORPG, instead of it being a themepark borefest where everyone gets everything. I am curious, though. If you are a casual or solo player interested in Ashes of Creation, what are you expected to achieve and do inside the game? Because in my eyes, with the current design, you are just going to be a pawn that guilds will use for their own gain/fun. As someone that is absolutely not casual, would be running one of those guilds that control things (if myself and my guild decided to play), the current design of Ashes is horrid. Being able to control some content at the guild level is actually great - but only if there is still enough content for those not controlling anything to have a game to play. As it stands now, if you aren't controlling content that requires a guild, you don't have a game, you have scraps - and some players here, as well as Steven, seem to somehow thing players will not only pay for that, but will also spend their time on it. That is actually delusional. If you don't control that content, you also have no avenue of meaningful progression so that you can get yourself and your guild in to a position where you can contest to be able to control some content. The game isn't going to have people that aren't affiliated with such guilds - at least not for more than a few weeks. What all this means is that the notion of multiple servers with 10k concurrent players each is literally a meme.
Caww wrote: » There won't be too many casual players willing to have a monthly $15 sub lying around unused throughout the year, either AoC has an appeal to many players or it becomes obscure. I'm hoping for mass appeal so some "pandering to casual players" will be required.
Liniker wrote: » Yes, the freehold system is indeed sticking to their original vision - ashes was never a solo-friendly game.
Liniker wrote: » Ok, now I know you are indeed just another alt account pushing yours or your streamer's agenda. I'd ask Vaknar and Roshen to keep an eye on these. People are artificially trying to inflate the number of negative feedback around here. Not cool.
Demostrathe wrote: » pretty sure steven himself said the games not gonna be for everyone and thats ok with him
Caww wrote: » Demostrathe wrote: » pretty sure steven himself said the games not gonna be for everyone and thats ok with him That statement is true, he has said that and is not shy about it, however, I would like to point out that they are going thru a lot of effort to create the Corruption system to alleviate common issues that casuals would have with raw PvP activities, based on that, he has not given up on a broader, mass appeal and most likely will want the highest sub. rates possible. To accomplish this, many game functions, including the FH system, will need to be adjusted for that purpose.
Noaani wrote: » Liniker wrote: » Yes, the freehold system is indeed sticking to their original vision - ashes was never a solo-friendly game. @Liniker The problem is that Ashes is now a solo-hostile game.