JamesSunderland wrote: » If Ashes reach L2/AA Highest population peaks, i certainly believe Steven will be quite happy.
Noaani wrote: » JamesSunderland wrote: » If Ashes reach L2/AA Highest population peaks, i certainly believe Steven will be quite happy. The problem is, both of those games peaks are heavily reliant on the Korean market. Based on some discussions I've had recently with people that were in a position to know these things back in the day, the NA/EU population of EQ2 was higher than the NA/EU population of L2. I've said it a few times - the way Ashes is shaping up, it needs a solid marketing push in Korea. That said, the numbers in the above chart are not accurate. There were at least 7 MMO's that broke 1 million subscribers before 2008 on that list - but the chart only shows 4.
JamesSunderland wrote: » The AA peak is for the Trion West(NA/EU) Release only, and yes EQ2 had a higher population than L2(Official Servers) in NA/EU for the majority of time.
As for the baseless accusation of lack of accuracy in the chart numbers for the MMORPGs present in it because of the absence of other MMORPG you didn't even mentioned by name in the already overcrowded chart, i will not even bother.
Noaani wrote: » I'm not sure why you are adding the "official server" qualifier. If we are talking about the success of a game for it's developer or publicher, unofficial servers very much do not count. As to Archeage, the games NA/EU peak was very short. If we ignore the first 3 months of the game being live (actually a good idea when comparing MMO populations), EQ and EQ2 each beat Archeage - though Archeage probably had a higher revenue (I've never actually talked to anyone about Archages revenue).
JamesSunderland wrote: » Would you have numbers regarding the first 3 months of AA population to back up that EQ and EQ2 higher population claim?
The over 1 million number for SWG is used in reference to its number of sold copies
As for Lineage 2, EQ and EQ2 which are the most important for the point, please make sure to point out incorrect numbers for those or even provide more accurate charts you believe can help your point
i didn't claimed the chart to be perfect for all games in any moment.
JamesSunderland wrote: » Sure, i will not doubt the "accuracy" of your friends Noaani , even tho i have friends that worked for Trion during Archeage Release era to know such numbers.
Lineage 2 did indeed go over the 200K mark across NA/EU around ~2005 to make it into the chart.
Noaani wrote: » As always, you are free to not believe me.
Noaani wrote: » q It may have - the figure I was told is that it was under a specific number, but that number was slightly higher than 200k. This is why I specifically emphasised *may*.
Abarat wrote: » Noaani wrote: » As always, you are free to not believe me. ever since seeing you make up what intrepid's design pillars are (specifically related to corruption), I never do.
JamesSunderland wrote: » You're are talking about West(NA/EU) only right?
JamesSunderland wrote: » If Ashes reach L2/AA Highest population peaks, I certainly believe Steven will be quite happy.
Fiddlez wrote: » Based on the idea that they keep exceeding expectations with their monthly video,...I doubt this will see small numbers once the hype is over. I suspect this game will probably grow past launch as well,maybe a small downturn but if Intrepid keeps it up I think everyone including Steven will be surprised. It's funny to me because the Mage combat video was way better then people realized. Crowfall bombed and probably not many played it but the combat was surprisingly good,visually basic but highly addicting. Group pvp sucked me in for months even though the rest of the game was pretty bad. Soon as I saw the spell mechanics in AoC and seeing spells with combo/slash mechanics. Let's just say I was stoked. Basically only Intrepid can mess this up but as long as it launches it should be super successful.
KingDDD wrote: » Fiddlez wrote: » Based on the idea that they keep exceeding expectations with their monthly video,...I doubt this will see small numbers once the hype is over. I suspect this game will probably grow past launch as well,maybe a small downturn but if Intrepid keeps it up I think everyone including Steven will be surprised. It's funny to me because the Mage combat video was way better then people realized. Crowfall bombed and probably not many played it but the combat was surprisingly good,visually basic but highly addicting. Group pvp sucked me in for months even though the rest of the game was pretty bad. Soon as I saw the spell mechanics in AoC and seeing spells with combo/slash mechanics. Let's just say I was stoked. Basically only Intrepid can mess this up but as long as it launches it should be super successful. The thing about Crowfall is they sold 70k+ copies of the game. While some of that's inflated by Kickstarter and people buying multiple copies, it still illustrates how this type of game can achieve relatively high sales numbers even with abysmal marketing. As long as ashes has content loops that facilitates making positive relationships and uses those to onboard players into the meat and potatoes of the game, the sky is the limit. There just isn't anything like ashes out there.
KingDDD wrote: » The thing about Crowfall is they sold 70k+ copies of the game. While some of that's inflated by Kickstarter and people buying multiple copies, it still illustrates how this type of game can achieve relatively high sales numbers even with abysmal marketing.
Azherae wrote: » KingDDD wrote: » Fiddlez wrote: » Based on the idea that they keep exceeding expectations with their monthly video,...I doubt this will see small numbers once the hype is over. I suspect this game will probably grow past launch as well,maybe a small downturn but if Intrepid keeps it up I think everyone including Steven will be surprised. It's funny to me because the Mage combat video was way better then people realized. Crowfall bombed and probably not many played it but the combat was surprisingly good,visually basic but highly addicting. Group pvp sucked me in for months even though the rest of the game was pretty bad. Soon as I saw the spell mechanics in AoC and seeing spells with combo/slash mechanics. Let's just say I was stoked. Basically only Intrepid can mess this up but as long as it launches it should be super successful. The thing about Crowfall is they sold 70k+ copies of the game. While some of that's inflated by Kickstarter and people buying multiple copies, it still illustrates how this type of game can achieve relatively high sales numbers even with abysmal marketing. As long as ashes has content loops that facilitates making positive relationships and uses those to onboard players into the meat and potatoes of the game, the sky is the limit. There just isn't anything like ashes out there. For my clarity, if 70k is high, what do you consider 'low' sales numbers?
CROW3 wrote: » KingDDD wrote: » The thing about Crowfall is they sold 70k+ copies of the game. While some of that's inflated by Kickstarter and people buying multiple copies, it still illustrates how this type of game can achieve relatively high sales numbers even with abysmal marketing. Just to clarify, Crowfall’s failure wasn’t a marketing problem. It failed from the bottom up (just being a poor game with some terrible gameplay decisions) and from the top down (bad financial management, poor leadership, and short term thinking).
KingDDD wrote: » Azherae wrote: » KingDDD wrote: » Fiddlez wrote: » Based on the idea that they keep exceeding expectations with their monthly video,...I doubt this will see small numbers once the hype is over. I suspect this game will probably grow past launch as well,maybe a small downturn but if Intrepid keeps it up I think everyone including Steven will be surprised. It's funny to me because the Mage combat video was way better then people realized. Crowfall bombed and probably not many played it but the combat was surprisingly good,visually basic but highly addicting. Group pvp sucked me in for months even though the rest of the game was pretty bad. Soon as I saw the spell mechanics in AoC and seeing spells with combo/slash mechanics. Let's just say I was stoked. Basically only Intrepid can mess this up but as long as it launches it should be super successful. The thing about Crowfall is they sold 70k+ copies of the game. While some of that's inflated by Kickstarter and people buying multiple copies, it still illustrates how this type of game can achieve relatively high sales numbers even with abysmal marketing. As long as ashes has content loops that facilitates making positive relationships and uses those to onboard players into the meat and potatoes of the game, the sky is the limit. There just isn't anything like ashes out there. For my clarity, if 70k is high, what do you consider 'low' sales numbers? High is relative based on the game. For a full loot, must have a guild, plagued by lag, no pve, cartoon art style, 0 marketing, Kickstarter game I'd say 100k sales with a 50% retention rate (dependent on shop purchases and monthly subs) is sustainable. The thing about Crowfall is while sales numbers were high enough to keep the game going, the retention rate was probably in the single digits.
KingDDD wrote: » CROW3 wrote: » KingDDD wrote: » The thing about Crowfall is they sold 70k+ copies of the game. While some of that's inflated by Kickstarter and people buying multiple copies, it still illustrates how this type of game can achieve relatively high sales numbers even with abysmal marketing. Just to clarify, Crowfall’s failure wasn’t a marketing problem. It failed from the bottom up (just being a poor game with some terrible gameplay decisions) and from the top down (bad financial management, poor leadership, and short term thinking). I can't tell you the number of people who posted on reddit, fansites, discord, etc who all said they were unaware the game "launched". Was Crowfall a game that was generally average to mediocre in every way possible, yes. But if people aren't playing they aren't paying.