Hmm, you say that people don't want the same things as they did 20 years ago, but Ashes of Creation is far closer to those games from 20 years ago than it is to modern MMORPGs. So, with this logic, people don't want Ashes of Creation?
Using other PvP games that don't require you to pick flowers or kill rats for 200-300 hours before you can get into proper PvP isn't really a good point when it comes to the popularity of PvP in MMORPGs.
There is an audience for this game; it just won't be that big, and that's completely fine. Any game where other players can decide if you are having fun or not in the context of MMORPGs will be niche. It might start big, but these systems will eventually cannibalize the player base. It's not like this hasn't happened multiple times already. AoC isn't going to be any different.
Solvryn wrote: » Could be, never really had an argument against your opinion. Just lotta people throw around words to devalue the opinions of others.
Azherae wrote: » They also mentioned a counterpoint about things like Survival games and Extraction shooters, and mentioned 'bigger than New World', so I've been going with 'New World isn't quite niche and anything bigger than that isn't niche' + 'The rising popularity of hardcore games such as Tarkov implies that gaming's populace would push Ashes beyond niche'.
Dygz wrote: » PvEers might be great at PvP. But you still lose even if you win the combat encounter - if you have to PvP when you're not in the mood for PvP.
Azherae wrote: » the 'problem' with winning the encounter against a weaker player who just wants to fight when you don't, is that this person has zero incentive to stop attacking or disrupting you.
ZippyA wrote: » Azherae wrote: » the 'problem' with winning the encounter against a weaker player who just wants to fight when you don't, is that this person has zero incentive to stop attacking or disrupting you. Bacause no risk i.e. no drop PvP sucks. Add drop of gear/gold/exp and people will think twice before attacking a stronger person. If you are in no mood for PvP just flee or hide better.
Azherae wrote: » If they're losing the fight, they're not corrupted, so after the first loss they can go store anything of value and come back and keep attacking with only the exp being the loss, as the design is now.
BlackBrony wrote: » For me yeah. I'm gonna play the game, but I can hardly see why a PvEr would enjoy this game. Everything sets you back. If you go out of a protected zone, you risk dying, losing mats, xp and time. There's no choice. Going out of a protected zone means you accept the ToS of "death is a given". People keep saying "solo players will gather mats and explore". I mean... yeah, you could do that. But then you have to return home, and I bet you someone is going to gank you, and now you're forced to either PvP or lose a lot of mats. I mean, if you die you always lose, and that's the thing PvErs might not be good a PvP, and they lose.
Dygz wrote: » I doubt Ashes will have higher numbers than New World.
Ratzu wrote: » Dygz wrote: » I doubt Ashes will have higher numbers than New World. I'll take that bet. I get that you are a carebear and you don't want to be made to PVP, but why is it so hard for you to believe that many many other people actually enjoy competitive PvX gameplay that involves PvP? Yea, it can be frustrating when another player engages you in combat when you weren't ready or were hoping to play more passively, but it is a small price to pay to get to experience an open world with an ever-present sense of danger that requires gamers to engage with their surroundings and think carefully about their choices rather than mindlessly grind mobs or pick flowers while second-screening Netflix because worlds in PvE games are so damn boring. Many many people are looking forward to this game's design, which you surely know otherwise you wouldn't still be sticking around, but almost all of your forum comments are unsubstantiated speculation predicting doom for the game if Intrepid doesn't redesign core pillars around your personal gameplay preferences. We already have PvE games out there that you can go play right now and continue to play even after Ashes launches. Why try to make this game something it isn't trying to be? Are you just trolling the forums at this point?
Ratzu wrote: » No @Azherae I just know a forum troll when I see one. His comments about doom and gloom unless Intrepid does exactly what he asks for add absolutely nothing of value to this conversation.
Azherae wrote: » New World has at least 100,000 players daily supposedly.
NiKr wrote: » Azherae wrote: » New World has at least 100,000 players daily supposedly. Steam charts say ~25k at peak daily with ~15k average. That might be around 100k overall dailies, but with servers supposedly being 10k active in Ashes, having barely 2 full servers (most likely 1 NA and 1 EU) would be quite small. The important thing is that Dygz didn't specifically say which numbers he was talking about. NW had a mil on release, which probably meant several million purchases, which would be great for Ashes even if they get a bit less. AoC would just need to go down in numbers slower than NW did.
ZippyA wrote: » Bacause no risk i.e. no drop PvP sucks and incentivises use of bots. Add drop of gear/gold/exp and people will think twice before attacking a stronger person. If you are in no mood for PvP just flee or hide better.
Ratzu wrote: » I'll take that bet. I get that you are a carebear and you don't want to be made to PVP, but why is it so hard for you to believe that many many other people actually enjoy competitive PvX gameplay that involves PvP?
Ratzu wrote: » Many many people are looking forward to this game's design, which you surely know otherwise you wouldn't still be sticking around
Ratzu wrote: » almost all of your forum comments are unsubstantiated speculation predicting doom for the game if Intrepid doesn't redesign core pillars around your personal gameplay preferences. We already have PvE games out there that you can go play right now and continue to play even after Ashes launches. Why try to make this game something it isn't trying to be? Are you just trolling the forums at this point?
Dygz wrote: » Nope. I have not predicted doom for Ashes. I've predicted success along the lines of success for EvE Online, ArcheAge and Lineage II. I now don't think it's going to come close to EQ/EQ2 population numbers.