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Office Hours: Freehold Discussion - Weds, July 19, 2023 at 11AM PDT

RoshenRoshen Moderator, Member, Staff
edited July 2023 in Announcements
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Office Hours is an opportunity to join the player discussion on topics we're actively collecting feedback on. Join @Roshen and @Vaknar over in the Ashes of Creation Discord for a voice chat during our next Community Office Hours on Wednesday, July 19, 2023 at 11AM PDT (convert to your local time). This event should last about one hour.

This is not a Q&A session. For this session, we will be using Discord Stage. Every 8 minutes, we’ll be bringing up small groups of players to participate in one of the discussion prompts on this topic.

DISCUSSION TOPIC

The Freehold system, based on what we shared during the June 2023 Development Update Livestream, will be our main focus this time. The forum feedback thread for this topic is here.

In this session, we’ll break each of the 8 minute segments up to focus on one of these conversations:
  • General Freehold Discussion - Based on what we’ve discussed about the Freehold system, what are you most excited about, and what are your concerns?
  • Artisan Buildings - Artisan buildings unlock the placement of crafting stations on your Freehold, and can provide additional benefits. What do you like about this, and what are your concerns?
  • Business Buildings - What are your expectations for what owning and managing a Freehold business should look, feel, and play like?
  • Crops and Livestock - How do you feel about the systems shown for planting crops on your Freehold? How do you feel about raising livestock and collecting resources from them?
  • Freehold Design and Customization - You won’t be able to do everything at the same time on a single Freehold. What are your thoughts on needing to make choices when designing your Freehold, regarding which buildings to build, and/or how you will make room for crops and livestock?

If you’d like to contribute to this discussion, we recommend you watch the “Ashes of Creation Alpha Two Freehold Update” video and read the “Exploring the Boundless Opportunities of Freeholds” article before this Community Office Hours session.

Thanks again! We look forward to chatting with you all soon!
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    VaknarVaknar Moderator, Member, Staff
    edited July 2023
    Thank you all for the Freehold system feedback!

    I moved some discussions regarding feedback for the Freehold system into the official feedback thread on Freeholds here: https://forums.ashesofcreation.com/discussion/55773/feedback-request-alpha-two-freehold-preview-shown-in-june-livestream#latest

    As a reminder, this thread is for feedback regarding the Office Hours program! <3
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    1Miracle1Miracle Member
    edited July 2023
    About freehold's safe zone. In the interview that Steven gave in 30 of June he said that we are going to have safe zones only inside the house that we have built and I do agree that this is a good solution but the people on the discord were saying that we are going to have a full freehold safe zone and I got a little bit confused.

    I do think that the whole space as a safe zone gives high end farmers too much of an advantage.
    Having the house as a safe zone is also abusable, so there's 2 ways so solve it:
    1. Having a shield based safe zone: While entering the house you gain a cooldown for 10 minutes and a shield for an unlimited amount of time while inside the house. If I leave my house, the shield goes from being on unlimited duration to 1 minute and will stay like that till my initial 10 minutes timer runs out.
    If I leave my house after the 10 minutes ran out, I get the 10 minutes again if I leave that footprint of the house and the shield goes to the 1 minute countdown.
    2. Having a cast for 10 seconds to close or open some doors in your house. That could be the entrance doors, the master bedroom's door, etc.

    Also, the other business buildings should have some kind of safe zone as well.
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    MihaiMihai Member
    1Miracle wrote: »
    About freehold's safe zone. In the interview that Steven gave in 30 of June he said that we are going to have safe zones only inside the house that we have built and I do agree that this is a good solution but the people on the discord were saying that we are going to have a full freehold safe zone and I got a little bit confused.

    I do think that the whole space as a safe zone gives high end farmers too much of an advantage.
    Having the house as a safe zone is also abusable, so there's 2 ways so solve it:
    1. Having a shield based safe zone: While entering the house you gain a cooldown for 10 minutes and a shield for an unlimited amount of time while inside the house. If I leave my house, the shield goes from being on unlimited duration to 1 minute and will stay like that till my initial 10 minutes timer runs out.
    If I leave my house after the 10 minutes ran out, I get the 10 minutes again if I leave that footprint of the house and the shield goes to the 1 minute countdown.
    2. Having a cast for 10 seconds to close or open some doors in your house. That could be the entrance doors, the master bedroom's door, etc.

    Also, the other business buildings should have some kind of safe zone as well.

    It sounds like you have some good ideas about how to balance the safe zone feature in the game. I think having a shield or a cast time for entering or exiting the house would make it more fair and challenging for both the players and the attackers. 👍
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