ChipsAhoy007 wrote: » Intrepid will 1000000% tune corruption so tight against non consensual PvP at launch that most every player will not see the same person do it twice.
Noaani wrote: » ChipsAhoy007 wrote: » Intrepid will 1000000% tune corruption so tight against non consensual PvP at launch that most every player will not see the same person do it twice. This will not be the case. Intrepid have dedicated an entire progression path to confronting people with corruption. They have the levers in place to alter player behavior in regards to how much corruption they gain, and so they will want to set those levers at a point where people are gaining enough corruption as to make bounty hunter a viable path.
ChipsAhoy007 wrote: » It'll loosen up, but it won't start in a state where anyone would dare do it twice. Not quite harsh enough to scar them for life, but right before it eh.
ChipsAhoy007 wrote: » Just for reference, I'm eagerly awaiting the time when they loosen it up, cause my plans are to gank farmers, not for mats, just because I'm so friggin tired of hearing people complain about the games PvP situation. As if it would just be so devastating that they get ganked once or twice in a week with a bag full of mats and lose them. Or that they have a little adrenaline rush and try to actually put up a fight, possibly winning.
ChipsAhoy007 wrote: » That's what's annoying, that these people come into MMO communities and raise such a fuss about PvP that the systems get gimped. When they aren't even really playing the game when they're on it anyways.
LadyZel wrote: » Games can change...a lot... on the road from Alpha to release.
Voeltz wrote: » One of my favorite things to do in Archeage was to murder people for their trade packs and go turn them in for gold. The reactions from some people were priceless, not to mention being put on trial and put in jail, and then escaping from jail. Ah good times, good times. Going red in Archeage definitely felt like more of a fun gameplay loop than a punishment. The Free For All mentality was out of control, people would get murdered for no reason all the time, sometimes within cities just trying to use the Auction House surrounded by guards. So there needs to be more of a balance in Ashes for sure.
Kilion wrote: » When the full game comes out I think the corruption feature will be tuned to the degree that there will be "non consensual PvP", but not very much of it.
Dygz wrote: » Corruption will do nothing to deter Voeltz from having his murder-hobo fun. In that case, it really just depends on how many gamers on your server enjoy that kind of fun. It probably won't be too difficult to find a server where muder-hobos are so scarce, you never encounter them.
Kilion wrote: » That will depend on the final tuning of the corruption feature, because if the damage and resistance corruption is too high it will end his ability to do what he has described.
Kilion wrote: » And of course same applies to the open seas. I think there will be people offering "the safest passages possible" for peaceful players to cross, build ships that specialize in quick passage and enemy evasion and with that peaceful players will have to decide whether that is safe enough for them or not.