OlympusBurns wrote: » Guild leaders are going to use some metric of deciding who gets in their castle sieges. Without scoreboards, they are going to use other metrics, likely more toxic ones like gear checks.
OlympusBurns wrote: » What I mean is that if I’m a guild leader attacking or defending a castle, in order to get on the roster I’d want screenshots of your gear. This is a huge pain and pretty toxic because some people can perform really well even with bad gear. Unfortunately without some objective measurements, it’s really hard to tell how good someone is in a Castle Siege. Thus the less ideal metrics guild leaders will use.
Ravicus wrote: » What it will come down to is an average of everyone wearing armor that will cover a broad spectrum and not overcapped and undercapped stats. This is only my opinion but I really do not want this game to go down to min maxing
Shabooey wrote: » It would also heavily depend on what the metrics were used to calculate the scoreboard, you might end up with people just playing the scoreboard.
OlympusBurns wrote: » There are 5 castles though so that’s more than 1 siege per week on avg. I plan on playing this game for a long time so people will have established histories in sieges before long.
OlympusBurns wrote: » Scoreboards will help show GLs who actually is performing well. They need to be robust though.
OlympusBurns wrote: » I know there are some players who don’t like their efforts being quantified, but that sword cuts both directions. If you’re really good, you run the risk of getting overlooked because no one actually knows how good you are. It can be a great way to pick up new players in your guild too.