mcnasty wrote: » Yes. Also, once we learn more about mastering top-tier Gathering and Crafting, I wouldn't be surprised if those are initially designed with similarly exclusive systems and gating mechanisms. Wait for it.
Depraved wrote: » the gamer dad with 5 wives isnt gonna get most things in games where there is competition
George_Black wrote: » I was going to ignore the crafters path because I didnt care to spend my time locked up in a freehold crafting. Plus I do that inrl with real tools. I was going to be a gatherer. But now that FHs are something difficult to achieve at the end of the adventure, directly tied to owpvp xp, fighting, looting to see who will reach the top faster, now that FHs are going to be a family/group based objective, something the will make people work together in a building as as opposed to just RPing I will become a crafter instead of a gatherer
Kionashi wrote: » I mean if freeholds are an exclusive feature that only will be accessible for a tiny percentage of the player base, I think it would be pointless for a casual player or a player who simply has little game time to even attempt to begin on the processing artisan paths at all.... I mean why even bother if you are going to hit a dead end eventually? Is not like crafting because if you need T-5 ingredients you can simply save up money to eventually buy it, or organizing with a group to attempt the World boss that drops that item...that's something everyone can do...of course hardcore players would have it easier but a casual players with time a patience will get there eventually too. But again because the Freeholds are such an exclusive commodity is fair to assume all freeholds will be owned at all times by the sweatiest nerds on the server who can afford to play 12h a day which allows them to outbid anyone who dares to attempt to get a freehold, basically keeping everybody else literally unable to access T5-6 processing stations. No amount of time or dedication will allow a gamer dad with 5 wives and 10 dogs to outbid someone who simply has more play time than him. So considering the system as we can see it right now, if you know you only will be able to play on weekends, or a couple hours per day, is there even a point on starting on the processing artisan paths at all? I mean sure, you can get T1 to T4 items which is nice, but eventually you will hit max level and will need T5, T6 gear to play endgame content so being able to make those low tier items wont get you any further on your artisan path. Not to mention all those feelbad moments of "hey I got this ultra rare drop from this endgame boss...but I don't have a freehold so I can't make anything with it even though I decided to dedicate myself to an artisan path that uses this kind of items, I guess I'll sell it or whatever". At this point you are no longer an artisan because the content you will do won't give you anything to progress on your artisan path. But yeah, unless something changes I think the best strategy for most players would be to avoid all processing paths and focus on crafting/ gathering since those would allow you to reach the endgame without being limited for not being part of the 10% of the population that can get a freehold.
Korela wrote: » Correct me if I am wrong, but ~2k freeholds ("low thousands") * 9 players (family system) = ~18k players. Is it not enough? Or literally every carebear should own a freehold, dragon, castle and all BIS items?
NiKr wrote: » Korela wrote: » Correct me if I am wrong, but ~2k freeholds ("low thousands") * 9 players (family system) = ~18k players. Is it not enough? Or literally every carebear should own a freehold, dragon, castle and all BIS items? A big chunk of those will be controlled by guilds where a single family would control several FHs. It's not like all families will just have a single FH amongst them and that's that.
Boneshatter wrote: » Korela wrote: » Correct me if I am wrong, but ~2k freeholds ("low thousands") * 9 players (family system) = ~18k players. Is it not enough? Or literally every carebear should own a freehold, dragon, castle and all BIS items? Why do all of these things get tied together anytime someone is defending exclusivity? Nobody said anything about the other stuff you listed- just freeholds. The only reason anybody cares about freeholds is because of the multitude of game features tied behind them.
Korela wrote: » I don't think that there is enough FHs in 1 Node for 1 Guild to be more than 1 per family in it. Or it is just a bad family managemet in guild?
Fantmx wrote: » I am starting to think the term carebear best describes those who are so intent on being the super special player in the virtual world that they try to make everyone else feel soft and beneath them by calling those people carebears. A mirrored version of their reality.
Korela wrote: » Fantmx wrote: » I am starting to think the term carebear best describes those who are so intent on being the super special player in the virtual world that they try to make everyone else feel soft and beneath them by calling those people carebears. A mirrored version of their reality. I can use other term. Just let me know how to call players who loves to login and get 10 rewards, then they are doing daily quests, exploring and chatting, but then do not understand why that guy near them owns a land but they are not, and rushes to the forums and fills it with their fantasies.