Quarantine wrote: » I think many of us had made assumptions, and that has given us some big disappointments.
Liniker wrote: » Quarantine wrote: » I think many of us had made assumptions, and that has given us some big disappointments. Spot on, and this is something that happens with every new MMO announced, the more you know - the less hype you have, and there will never be a game that will live up to the expectations and assumptions we make. and this applies to a lot of things, if you look up guild recruitment posts and see the sheer amount of guilds that claim they will be server first, rank 1, castle owners, and so on, the reality is 90% of those will have their dreams crushed
Fantmx wrote: » then this year we are told it would only around 10%
Liniker wrote: » Quarantine wrote: » I think many of us had made assumptions, and that has given us some big disappointments. Spot on, and this is something that happens with every new MMO announced, the more you know - the less hype you have, ...
Raven016 wrote: » Liniker wrote: » Quarantine wrote: » I think many of us had made assumptions, and that has given us some big disappointments. Spot on, and this is something that happens with every new MMO announced, the more you know - the less hype you have, ... Is this true for everybody?
Fantmx wrote: » I have said numerous times that the message has been consistent. I even put together a video to highlight just that when it came to the character creator. I start to falter when that discussion comes to freeholds. Why I take this a little bit more personally isn't just the fact that Steven said in 2022, as the video points out, that anyone who put the effort in would get a freehold even though it would be a monumental achievement. It is that I specifically asked him in 2018 if I put in the work would I get to own a freehold and the answer was yes anyone that put in the work could. He again stated it would be a difficult achievement but ultimately yes we could. This question was also phrased as a single player experience. So we had 5 years of being told anyone that put in the effort and work could obtain a freehold and then this year we are told it would only around 10% and likely the only way a casual time player could obtain one was through trying to make enough gold to buy one or possibly earn enough alternative currency but we would still be bidding against others with likely more time and money. Now, I am all for change when change is needed. So they have seen something that told them to do this. And I will adjust. I will still play. And I will still try to own a freehold. But this part of the vision did change in my eyes. And unfortunately (watch any of the three interviews with Steven) all I have ever wanted to do in Ashes was own a freehold. I will also point out as a side note that the pillars cited in the wiki and on the website that were cited in the video are different from those that are in the Kickstarter video. I point this out to Lex and now there is a historical section in the wiki. The article that gets cited was from March 2017 while the Kickstarter video is May of 2017. I think this change was made to make it easier for the general public to understand but it removed risk vs reward as a pillar and introduced economy as a pillar among a few of changes. Again I am 100% a supporter of this game. But in this I will likely never completely agree. It is just a new challenge to overcome.
Fantmx wrote: » Why I take this a little bit more personally isn't just the fact that Steven said in 2022, as the video points out, that anyone who put the effort in would get a freehold even though it would be a monumental achievement. It is that I specifically asked him in 2018 if I put in the work would I get to own a freehold and the answer was yes anyone that put in the work could. He again stated it would be a difficult achievement but ultimately yes we could. This question was also phrased as a single player experience. So we had 5 years of being told anyone that put in the effort and work could obtain a freehold and then this year we are told it would only around 10% and likely the only way a casual time player could obtain one was through trying to make enough gold to buy one or possibly earn enough alternative currency but we would still be bidding against others with likely more time and money.
PherPhur wrote: » Fantmx wrote: » then this year we are told it would only around 10% Steven shot himself in the foot by saying this. Cause it still stood that anyone who put in enough effort could own one. If all available ones are taken, you have to put together a successful siege. If you don't have enough gold to win a bid, you save up. Eventually you should be able to save up enough to win a bid. Might take a couple years, but hey, he did say it would be a "monumental achievement", monumental is a big word and I don't think he was using it lightly.
GirlsFistinGuys wrote: » The answer Steven gives to both you and DYGZ sounds like getting a freehold solo will be an extremely hard and rare accomplishment. Solo players can't expect to be the first ones to own a freehold. You can still farm and process on your in-node housing. I'm sure that will be a much easier accomplishment for a solo player, especially one who only has 2 hours a day to play. And i think yall are taking the, "10%" comment too literally. Players/guilds will lose their freeholds as the game/player environment evolves. As Nodes tier-up more freeholds become available. It might take a solo player months to farm the gold/certificates/minor resources/lords quest. Steven didn't pull a fast one on yall, he gave a vague number and yall ran with it in the worse way.
Quarantine wrote: » I think many of us had made assumptions, and that has given us some big disappointments. For myself, I really was interested in getting into breeding. Since my playstyle simply can't keep up with the big boys, I'm just going to have to change my plans.
Ravicus wrote: » Taken directly from the Ashes of Creation Kickstarter page under Risks and Challenges: "We also may find that certain systems or mechanics that we're talking about today simply aren't fun or good for the health of the game. In those cases, be aware that the game may change in fundamental ways as we work through feedback, testing, and polish. The vision will always remain the same, but how we get there might not." https://www.kickstarter.com/projects/1791529601/ashes-of-creation-new-mmorpg-by-intrepid-studios/description