Liniker wrote: » as for people claiming the game will fail / players will quit because of if, they are just saying it out of frustration for their own expectations and entitlement. As Steven himself said: "Freeholds are a privilege, not a right."
Nerror wrote: » And you're back to spouting your usual BS strawman arguments about the reasons other players don't like this change to the freehold system.
Nerror wrote: » One of the things that Eve did great when I played (and hopefully still do well) was not artificially/arbitrarily limiting what players could do or access. Especially the casual players. In many ways Eve Online is a lot more casual friendly than Ashes is looking to become with the current freehold plans, because Eve Online doesn't hardcap who gets to participate in the game content the same way.
Liniker wrote: » Good post, agree, I'm excited about the freeholds scarcity - it's refreshing to see games adding multiple tiers of meaningful content for people to strive for content instead of a watered-down experience that gives everyone access to everything
Zipp_Adoudel wrote: » Nerror, Eve doesnt allow the casual player to do everything. If you dont have structures, you cant do reactions. That makes t2 production impossible. That's one example. You can casually play Eve if you have a group of people to help you out. Same will go with Ashes. The scarcity of freeholds will cause groups to fight each other. Conflict will drive the story.
Zipp_Adoudel wrote: » The whole point of this is that loss and scarcity shouldn't push people away. It should push people to come up with a way. It should motivate people to achieve instead of everyone having everything. Interpid is putting achievement back into the MMO.
Nerror wrote: » Is it really so hard to understand my point here? I never said casuals should be able to do everything at all levels solo. T2 production is not solo-casual style gameplay obviously. There is a lot of solo-casual stuff you can do in Eve Online, but obviously it's more fun with others and you can do more. I am not talking specifically about solo-casual stuff. The system Ashes is currently suggesting is much more limited is my point. There aren't multiple tiers to it. That's what I would like to see though. Give people a way in and let them participate so they can work their way up and feel some skin in the game along the way.
Zipp_Adoudel wrote: » Nerror, You are correct that they cant do everything and that's ok. There will be a ton that casuals will be able to do. There will also be everything, or almost everything, that a casual will be able to do with a dedicated group.
Zipp_Adoudel wrote: » Having people is a resource. Being able to have people do daily things (farming, milking the cows,...) has value. Filling a party has value. No where did I say someone has to give you something. If you have friends and they can be 7 of 8 in a dungeon and you are number 8, you can run the dungeon.
NiKr wrote: » Nerror wrote: » Is it really so hard to understand my point here? I never said casuals should be able to do everything at all levels solo. T2 production is not solo-casual style gameplay obviously. There is a lot of solo-casual stuff you can do in Eve Online, but obviously it's more fun with others and you can do more. I am not talking specifically about solo-casual stuff. The system Ashes is currently suggesting is much more limited is my point. There aren't multiple tiers to it. That's what I would like to see though. Give people a way in and let them participate so they can work their way up and feel some skin in the game along the way. I haven't played EVE so I don't know, but how exactly is that different from AoC's design? If a tier of production is locked from casuals by grouping up and/or a ton of money - how is that different from FHs? Currently FHs just lock you out of t4-5 processing. The only special activity they lock you out of is tavern management, but I don't know what that could be even compared to. That's a very special kind of gameplay and I dunno how you can "casualize" it.
Zipp_Adoudel wrote: » You are talking about such a small part of the game that wouldn't be accessible to a solo casual that its like saying if you pour water in the ocean its going to change the salt distribution. In one sense you are 100% correct. If you want to only farm in AoC as a casual, it will be very difficult. If all you are doing as a casual is logging into a game, getting on an instanced freehold to farm, and selling your goods, you aren't a person that is contributing to the community. If you are saying that whole parts of the game will be inaccessible, you are incorrect.
Zipp_Adoudel wrote: » if all you want to do is process or farm, I can think of a dozen games that let you do just that. Factorio, satisfactory, star dew valley, harvest moon, farm simulator. Processing and farming is part of the game, a small part.