Chicago wrote: » As someone that has mained heals for quite some time i would say that the gameplay looks okay, i feel the animations have been toned down and they definitley look better, i think my issues with the healing i saw was, There were way to many skills, and this is suppose to be level 35? Before even choosing a second class, and when doing actual combat you could clearly see that the whole toolkit was hardly used, i think it would be better if we are going with 18 abilities akready, maybe 5-7 actual heal skills, a main heal, a smaller main heal, a hot, a gap closer, a shield, maybe a damage mitigation spell and to just work on these abilities, add things like " target takes more healing whilst standing in" or +25% healing to X skill after a roll/dodge, i think 18 pure healing abilities are to many, you could add 2-3 pure damage abilities, (judgement should not be a cast time with how fast paced this game is looking), and then maybe 2-3 spells that are buffs, sort of like the paladin in wow, It was a bug improvement from the last showcasr, whats everyones thoughts?
Myosotys wrote: » I don't see a problem of having many skills. I'm fed up of those game forcing you to macro only a very limited amount of skills. If I can macro all of them, I will macro all of them using my keyboard at his maximum even if some of them are very situational. Most of the game that limited you skills macroing did it because of controller versions of the game Xbox and PS. As AOC will not be released on consoles, there is not point to limit it.
Myosotys wrote: » I see ... Can you explain how we are supposed to use skills without macro ? Only mouse ?
Myosotys wrote: » According to me macro means allocating a key to a skill. It is not ?
NiKr wrote: » a set of written commands that the game executes in order. You press one button, but the game produces several actions with preset delays and timings.