George_Black wrote: » I always only make one char. But I would rather IS uses the money and resources in opening a new server for new players 1-2 years after launch instead of this type of server you are suggesting , or any special rules type of server. In challenging mmos (unlike eso wow ff14 etc) people have to interact with each other, and they have to stick with 1-2 chars, or they get left behind. Your conserns dont apply in AoC, which will be challenging and group based. It wont be an altfest. No.
xmix wrote: » What will the interaction be like if I have 3 characters, I mine with one, process with the other, and produce weapons or armor with the 3rd. Someone will go to the dungeon 3x 4x, and someone will not be taken 1x. wouldn't the point be that the new players can catch up and replace the eliminated players on the existing server?do you make a new server for the new arrivals, the old servers will slowly drop off and disappear?
NiKr wrote: » xmix wrote: » What will the interaction be like if I have 3 characters, I mine with one, process with the other, and produce weapons or armor with the 3rd. Someone will go to the dungeon 3x 4x, and someone will not be taken 1x. wouldn't the point be that the new players can catch up and replace the eliminated players on the existing server?do you make a new server for the new arrivals, the old servers will slowly drop off and disappear? If you have the time to put into several characters and level them all up to a point where they could be taken to dungeons or could produce high lvls items - you deserve to do those things. And if you're talking about such characters waaaay down the line, Intrepid would have to put in some form of catch-up mechanic for new players, so your secondary chars would just be competing against newbies.
xmix wrote: » I don't think it's good to develop a 2nd character to make money with it and in principle the development won't be fast. They talked about 2-3 months until the max level, so that I can complete the factory and 1-2 dungeons with it.
NiKr wrote: » xmix wrote: » I don't think it's good to develop a 2nd character to make money with it and in principle the development won't be fast. They talked about 2-3 months until the max level, so that I can complete the factory and 1-2 dungeons with it. I can't see the problem here. You've put in the time to progress several characters so you reap the reward for that. You could've spent that time progressing a single char and might've gotten way further, so in a way you risked wasting your time. Risk & reward. Also, you seem to be talking about dungeons as if they're some one-time thing or smth. Which they are not. The only dungeons that will probably be one-timers are story-based ones, and those will not reward with BiS gear and everyone will also be able to complete them, so it's not like you'll win over others by having several characters run those dungeons.
xmix wrote: » George_Black wrote: » I always only make one char. But I would rather IS uses the money and resources in opening a new server for new players 1-2 years after launch instead of this type of server you are suggesting , or any special rules type of server. In challenging mmos (unlike eso wow ff14 etc) people have to interact with each other, and they have to stick with 1-2 chars, or they get left behind. Your conserns dont apply in AoC, which will be challenging and group based. It wont be an altfest. No. What will the interaction be like if I have 3 characters, I mine with one, process with the other, and produce weapons or armor with the 3rd. Someone will go to the dungeon 3x 4x, and someone will not be taken 1x. wouldn't the point be that the new players can catch up and replace the eliminated players on the existing server?do you make a new server for the new arrivals, the old servers will slowly drop off and disappear?
xmix wrote: » you will have 1 medium guild of 100 people, everyone has 1 sub character in 1 other guild and that guild will only pvp while the main guild farms. Anyone who wanders into the area, the guild will enter in their farming area that someone is here. they switch to their sub character for 20-50 and tear them apart. They get that they killed 1 smallseb but they don't care because they switch back to the main character and continue farming as if nothing had happened.
Sathrago wrote: » I would probably want to play on this server, but at the same time would hate not having the ability to make alts in a game that has choice restrictions like this one. let me give an example of a horrible game that does this right now. Mortal Online 2. Your account gets one character, but many people I knew and know now that play the game bit the bullet to make a whole new steam account and purchase the game again just for an alt. Myself included. The problem comes with the restrictions on choice for a player. In MO2 if you create a character with x race, it can only really be good at doing certain things. A thursar (half-orc) cant be a magic user. period. You lack the mana regen and the stats in total to really be good at it in any regard. The same thing goes for the various other race choices. And all of this then is compounded by the highly restrictive "respeccing" in the game. If you level a skill and want to take those points out to spend on another skill, you actively lose those skill points forever, and they slowly bleed over in the new skill as you preform actions with the new skill to gain exp. Sorry for the info dump on a game that no one should ever play, but my point here is that because of the restrictions you get extremely degenerate gameplay from players where they end up buying the game again and subverting the whole point of no alts. And make no mistake, ashes would be quite full of such players because of its current designs and goals. At the end of the day, if theres enough wiggle room across the races, professions, and classes for players to shift around, this could work and you get some players that do the above. If not, then you absolutely get the above from anyone taking the game in a serious manner.
Dygz wrote: » He's saying that the alt-guild will basically only need to PK once to rid the farm area of rivals. Then they hop back onto their main characters and continue farming. Theoretically possible, but probably not worth creating a server with a defferent ruleset.