xmix wrote: » will I compete?
xmix wrote: » A larger guild with 300 people will have 20-50 miners and 1-2 processors and will receive the metal for free. I, who am in a smaller guild and buy the metal to process it, will I compete?I'm 20-50 times behind.The small guild gets a bonus.It's not hard to get around.I would put a weekly or monthly limit on how much you could improve in a profession.Avoid some problems with this.who would cut the tree for 8 hours a day just to grow.Exploiting markets when someone will produce 100 axes just to quickly improve their skills.and 1 smaller character should also have a chance to bring in the backlog.
Azherae wrote: » xmix wrote: » A larger guild with 300 people will have 20-50 miners and 1-2 processors and will receive the metal for free. I, who am in a smaller guild and buy the metal to process it, will I compete?I'm 20-50 times behind.The small guild gets a bonus.It's not hard to get around.I would put a weekly or monthly limit on how much you could improve in a profession.Avoid some problems with this.who would cut the tree for 8 hours a day just to grow.Exploiting markets when someone will produce 100 axes just to quickly improve their skills.and 1 smaller character should also have a chance to bring in the backlog. The solution to this is to limit the economic flow such that it doesn't make as much sense for there to be 50 miners, via the game's main design. If you have enough materials that 50 miners in one guild of 300 is worth having and those miners are not operating at a loss in opportunity cost of any kind, the game is already broken. 20ish is probably okay, but the world is supposed to be huge. Also, econ wise, this shouldn't really work for a very very long list of other reasons. Trust Intrepid. Note that I'm talking only about your very specific presented scenario of 'being behind because you need to purchase the metal', not any other advantages of numbers or organized larger guilds.
xmix wrote: » Azherae wrote: » xmix wrote: » A larger guild with 300 people will have 20-50 miners and 1-2 processors and will receive the metal for free. I, who am in a smaller guild and buy the metal to process it, will I compete?I'm 20-50 times behind.The small guild gets a bonus.It's not hard to get around.I would put a weekly or monthly limit on how much you could improve in a profession.Avoid some problems with this.who would cut the tree for 8 hours a day just to grow.Exploiting markets when someone will produce 100 axes just to quickly improve their skills.and 1 smaller character should also have a chance to bring in the backlog. The solution to this is to limit the economic flow such that it doesn't make as much sense for there to be 50 miners, via the game's main design. If you have enough materials that 50 miners in one guild of 300 is worth having and those miners are not operating at a loss in opportunity cost of any kind, the game is already broken. 20ish is probably okay, but the world is supposed to be huge. Also, econ wise, this shouldn't really work for a very very long list of other reasons. Trust Intrepid. Note that I'm talking only about your very specific presented scenario of 'being behind because you need to purchase the metal', not any other advantages of numbers or organized larger guilds. I have heard several times that the smaller ones will be able to compete with the bigger ones, but I don't see how this will come true.
Spinspirit wrote: » xmix wrote: » will I compete? No i guess, if you want to compete you could join a large guild. A large guild with many members and big investment should be able to gain advantages over smaller guilds/solo players otherwise it would be completely pointless.
BeOwningU wrote: » Even if you limited resources the same guild wouldnt have 48 miners sitting around. They would convert them to processors, or even just have them grind gold, levels, or whatever else was needed to be efficient. Either way you slice it solo players will never be "competition" in mmos because it's always more efficient to do things with guildies and friends.
Mag7spy wrote: » Its unrealistic to think there isn't an advantage to being with more people, and unrealistic on a pvp level that you are going to beat larger guilds with less number. They will have more people to cover more land, and more people willing to work together and share. I don't understand why yo can't be competitive with guilds of similar size and need to think you need to be able to beat larger guilds. If it comes to competitive pvp like sieges / arena pvp that will be balanced based on numbers set with their rule sets. You don't want to join a larger guild and be a cog tot heir rule set? Why do you not find a guild to join that matches your desires and expectations, why can no one communicate with people int his day and age to find the right one or join with another one to become a slightly larger guild???? As far as with the crafting with what you need to have made for you, processed etc. I don't think that will be a big deal if you are a small guild and organized. Make what you need and gather what you need. Large guilds need more mats to share between their members since they are working together. As a smaller guild you don't need to be as charitable and can just have things for yourselves not needing to share with as many people lol. Though i do find it interesting you want to "produce" things or have power equal to what a large guild can do, so you can sell it for your own money o.O. You got a large guild working together int theory and you are here wanting just profit. So you must see the draw backs of being in a large guild so is it about having the power and ability to make profit without draw back again...
xmix wrote: » Mag7spy wrote: » Its unrealistic to think there isn't an advantage to being with more people, and unrealistic on a pvp level that you are going to beat larger guilds with less number. They will have more people to cover more land, and more people willing to work together and share. I don't understand why yo can't be competitive with guilds of similar size and need to think you need to be able to beat larger guilds. If it comes to competitive pvp like sieges / arena pvp that will be balanced based on numbers set with their rule sets. You don't want to join a larger guild and be a cog tot heir rule set? Why do you not find a guild to join that matches your desires and expectations, why can no one communicate with people int his day and age to find the right one or join with another one to become a slightly larger guild???? As far as with the crafting with what you need to have made for you, processed etc. I don't think that will be a big deal if you are a small guild and organized. Make what you need and gather what you need. Large guilds need more mats to share between their members since they are working together. As a smaller guild you don't need to be as charitable and can just have things for yourselves not needing to share with as many people lol. Though i do find it interesting you want to "produce" things or have power equal to what a large guild can do, so you can sell it for your own money o.O. You got a large guild working together int theory and you are here wanting just profit. So you must see the draw backs of being in a large guild so is it about having the power and ability to make profit without draw back again... I'm thinking of a small guild. I don't have good experience with guilds, especially the bigger ones.The problem here is with the processing. 30 people hammer the metal for him, which takes 2 months for you and 2 days for him.ha ezen nem változtatnak akor nézek magamnak olyan szakmát aminek van értelme.Akkor maradnak ezek a gyüjtögető szakmák a kicsiknek meg még pár szakma.Amikbe nem tud besegíteni 1 másik személy bányászás favágás.
xmix wrote: » Spinspirit wrote: » xmix wrote: » will I compete? No i guess, if you want to compete you could join a large guild. A large guild with many members and big investment should be able to gain advantages over smaller guilds/solo players otherwise it would be completely pointless. I like to achieve things by myself. Build 1 business for myself. Rather than being 1 cog in the assembly plant of 1 large guild. but if they move 20x faster then it should be considered. But I don't want to.You don't produce things for sale, you only produce them to equip the guild.
drclawx wrote: » How many people will work for "free" though? Eventually it causes tension if are just feeding the top 20 guild members and getting little in return. I do have concerns though if you are just average joe crafter that just wants to have fun and not be some sweat lord super efficient player.
Mag7spy wrote: » drclawx wrote: » How many people will work for "free" though? Eventually it causes tension if are just feeding the top 20 guild members and getting little in return. I do have concerns though if you are just average joe crafter that just wants to have fun and not be some sweat lord super efficient player. Guild doesn't work for free, that is the thing some of these solo /small group players think. It just comes down to not wanting to give things to anyone for them. While you give things to guild guild since you are all working towards a common goal and the benefits are generally shared. Also you can look for a guild that doesn't require you to give anything...
Depraved wrote: » drclawx wrote: » How many people will work for "free" though? Eventually it causes tension if are just feeding the top 20 guild members and getting little in return. I do have concerns though if you are just average joe crafter that just wants to have fun and not be some sweat lord super efficient player. well, you are getting mats for free and leveling your profession, which means you can make things others cant and make money...and the person giving you the mats is getting a finished product. its a win win.