TheDarkSorcerer wrote: » So basically a group finder? ESO currently has a system in place, if you're doing a dungeon and someone leave, your group will queue for a 4th person to join automatically.
Dygz wrote: » I'd much rather have people go back to town and recruit someone new. Especially in a game with no fast travel and no porting.
PlasticLemons wrote: » It would also allow your group to continue progressing without having to have someone run back to town to relist your group on the local board.
Raven016 wrote: » You should not kick players from the group. Not even by making them leave. You start as a group and you have to try to finish what you started as a group.
Raven016 wrote: » PlasticLemons wrote: » It would also allow your group to continue progressing without having to have someone run back to town to relist your group on the local board. Actually this is the big positive I see in Ashes of Creation. You should not kick players from the group. Not even by making them leave. You start as a group and you have to try to finish what you started as a group. You will learn to appreciate team members who make everything they can to stay with you and you will seek them out next time before even going to a group finder. A group finder is for solo players who start making connections.
Liniker wrote: » Raven016 wrote: » You should not kick players from the group. Not even by making them leave. You start as a group and you have to try to finish what you started as a group. I have a feeling you are one of those guys that mess up and keep getting kicked from groups
Dygz wrote: » I'm expecting players to build that rapport by naturally grouping with the players who help progress your Node. You should know who plays in your Village/Town/City/Metro at the same time you do. And you should know who typically has time to run dungeons with you. Just as you will know who helps you defend you Village/Town/City/Metro from Monster Coin Attacks and Sieges.
PlasticLemons wrote: » Hello! Just dropping an idea that I don’t believe has been talked about with regards to Bulletin Boards. The idea is: once you post your group to the bulletin board, let it stay up even if the group becomes full. If your cleric has to leave in the middle of your session - your group would automatically update on the bulletin board to show the vacancy. I think this would help to avoid the need to have a bulletin board that you can access in the open world since as long as you had registered your group, you will be allowed to accept new members with little disruption. It would also allow your group to continue progressing without having to have someone run back to town to relist your group on the local board. Thanks