George_Black wrote: » I agree with what you try to do here but get ready for the backlash
George_Black wrote: » Alright here is another one: Expansions. Most people are afraid of expansions due to how shitty wow and eso expansions are, due to the lack of owpvp and guild conflict gameplay. In such mmos expansions mean: play with the npcs in this new map, run 2 new dungeons, be bored of them but keep farming that crit chance dagger. Yet there are mmos like L2 that did not release content frequently, to give time, value and gravity to older activities. Due to owpvp, caravans and guild conflict, yearly (or every two years) AoC expansions with new areas, lv cap, few new skills and gear would introduce a new adventure to bring all the owpvp drama into it. Or let's talk again about "how to make augments for 64 classes", "spoil more lore", "dps meters", "casual/solo", "too many/too few heals", "summoner" "bard", "nodes".
Noaani wrote: » George_Black wrote: » Alright here is another one: Expansions. Most people are afraid of expansions due to how shitty wow and eso expansions are, due to the lack of owpvp and guild conflict gameplay. In such mmos expansions mean: play with the npcs in this new map, run 2 new dungeons, be bored of them but keep farming that crit chance dagger. Yet there are mmos like L2 that did not release content frequently, to give time, value and gravity to older activities. Due to owpvp, caravans and guild conflict, yearly (or every two years) AoC expansions with new areas, lv cap, few new skills and gear would introduce a new adventure to bring all the owpvp drama into it. Or let's talk again about "how to make augments for 64 classes", "spoil more lore", "dps meters", "casual/solo", "too many/too few heals", "summoner" "bard", "nodes". You are going to be so upset when both ESO and WoW maintain populations that are easily 10 times Ashes when this game launches. It is hopefully going to show you that what those games offer is closer to what most people want than what Ashes is. As a note - I play neither of those games, so I am not saying "the thing I want is the thing everyone wants". Rather, I am saying literally what I said above - ESO and WoW offer closer to what most people want than what Ashes will offer.
George_Black wrote: » Now what?
OlympusBurns wrote: » We're very fortunate to be following a game's development which has a person like Steven at the helm. The fact that he's dropping in on all of these podcasts and shows is unprecedented in our genre. I don't fault people for not maximizing their time with Steven because this is such a unique circumstance. For content creators who get to meet with Steven, my recommendations would be: -Don't ask questions about balance until we're able to test in Alpha 2 -Don't ask for new systems or big changes to existing ones -Don't ask questions which have already been beaten to death (like DPS meters) -Don't ask about dates, you won't get an answer -Ask questions which encourage Steven to expound on systems -Ask questions that the community would like answered -Ask new questions. This is hard because it requires a level of knowledge with the game. If Steven let's you know that he'll be on your channel, maybe run your questions by someone knowledgeable on Ashes. I'm not taking a shot at anyone. In fact, I hope these recommendations help creators gain more followers by having better interviews. Any other recs you guys can think of for creators who are fortunate enough to interview Steven in the future?
morphwastaken wrote: » I find it hard to ask questions when most things either don't yet exist or are a placeholder. Here's one question i had for Steven in regards to reduced death penalty for flagged players: "I am worried that during pvp encounters one of the participants (most likely unwilling) would flag back with no intention to fight, but just to reduce the death penalty - which can create hallow PvP experience. Or rather i am worried about that scenario being too common, to the point of it being the likely outcome. Reason being - it's the lower risk + no effort solution for the player. Isn't an opportunity to win and take no penalty at all enough of a motivator to fight back? Was such motivation - the goal of flagging penalty change? What if some of those, who would actually fight back, and try to completely avoid the penalty, now would take the lower effort way instead, while those who didn't want to fight - still will not, and will just flag to reduce the penalty?"
Depraved wrote: » cant make it so that flagged players have an increased penalty than non flagged players...or no one would flag then when they are attacked .-. if they flag to have reduced death penalties, thats fine. you kill them and wont go red lol. you dont kill someone so they incur penalties, probably not even to take some drops from them. you kill them because you are trying to take a spot for yourself, farm a gatherable, etc etc
George_Black wrote: » You think walking all the way back to where you were, without teleports, through mobs is prefered to trying to win the fight, or even never fighting back and making the other guy go Red, risking his items? And you want Steven to answer that? Give people a tiny bit more credit.
morphwastaken wrote: » Was this change not aimed at exactly the people who think that way (or unable to evaluate the situation altogether), and prefer to die without even trying to fight? Then i misunderstood. What was the goal for it then?
NiKr wrote: » But if your victim simply flags against you to lose less of their shit on death - that's a benefit to you because you're now not a PKer.
morphwastaken wrote: » Those who are willing to fight - don't need help with that. Those who aren't - still won't. And some of those who were - may become those who aren't, because it's less(zero) effort. Maybe this affects too small of a group of players to worry about, i don't know. I'm just bringing attention to it.
NiKr wrote: » So there's really only benefit in this though. The only "bad" thing in all of this is for pvpers who're trying to get "proper" pvp fights out of attacking random passerby, but at that point those pvpers are kinda part of the problem (as Steven sees it at least).