Freemeta wrote: » i dunno why? they don't want shapeshifting abilities too. btw the first primitive weapon missing is fist weapon or bare fist weapon skill tree (i miss a brawler class and barbarian).
Tyranthraxus wrote: » Their stated goal is to avoid gun-powder/black-powder weapons, entirely. There was a comment in a livestream that alluded that we *might* see cannons on naval armaments - but it would otherwise be heavy/great crossbows and ballistae. Potion launchers have also been speculated upon, but not confirmed.
Nerror wrote: » While settings with both guns and magic are valid and completely fine, my personal preference for high fantasy games like Ashes is to not mix them. I actually even hope the ship weapons aren't too cannon-like.
Dygz wrote: » Expect portable potion-launchers before guns.
CROW3 wrote: » No guns.
Veeshan wrote: » Freemeta wrote: » i dunno why? they don't want shapeshifting abilities too. btw the first primitive weapon missing is fist weapon or bare fist weapon skill tree (i miss a brawler class and barbarian). steven favourite setting is high fantasy and want to keep more non fantasy thing like guns out of it. you might see some other weird type of weapon that might function like guns by use f magic or somthing but u probaly wont see gun powerder type stuff outside of cannons on ships
Loading wrote: » Freemeta wrote: » i dunno why? they don't want shapeshifting abilities too. btw the first primitive weapon missing is fist weapon or bare fist weapon skill tree (i miss a brawler class and barbarian). hell tbf on the shapeshifting one, i also asked about that but it sounded like when an acutal dev responded that the issue there was a technical one.