This discussion is part of the Master article "From the Ashes - Difficulty Philosophy Discussion". Please visit that forum post (Also by me) before reading this one! Or don't, it's your life, read what you'd like.
This is one of the three discussion posts talking about the individual reward and challenge structures associated with the different aspects of the upcoming game!
These posts will be specific to the mechanics that we are familiar with in Ashes of Creation! If there are any gaps in this information relevant to the concepts of KPS, I will simply fill in those gaps with some theory crafting. If there are any corrections on factual information that need to be made, please point them out to me!
This KPS discussion will be on PvE, that being specifically Dungeon, Raiding, and World Boss content.
As a reminder: KPS is an Acronym that stands for Knowledge, Persistence, Skill. These are the different potential approaches to resolving a difficult challenge!
ALL OF THE FOLLOWING ITEMS ARE PURELY THEORY CRAFTED, ANY SIMILARITIES TO REAL IN GAME ITEMS IS A COINCIDENCE, OR THEY LIKED MY IDEAS!

When I think knowledge associated with PvE I think about group composition, understanding of damage types of the boss, understanding the individual mechanics and ways to circumvent them.
Discover the Location of a Dungeon, Raid or World Boss. - Adventurer's Commission - 50g
Discover the Location of every Dungeon or Raid or World Boss -

The Cloak can be given a specific and unique design associated with the different discovery goals. Likely something like maps, compasses, etc.
Discover the location of Every Dungeon, Raid AND World Boss -

Deal Vulnerable Damage to 10 Different Boss Level Mobs (Deal damage type they are weak to) -

Protect an ally from a specific mechanic type during a raid encounter 100 times -

It may seem evident, persistence would likely imply clearing PvE style encounters multiple times.
Complete the same PvE encounter 3 times. - Repeat Customer Clearance - 50g
Slay the same boss 7 times -

Defeat every Dungeon encounter on verra 3 times -

Slay the Same Boss 50 Times -

Skill can often be an ambiguous term. A lot of different people will tell you different things when it comes to what is "Challenging" , actually in reference to how much practical skill is required. Practical skill to me implies fast reaction time, correct key presses, accurate aiming with action combat spells, etc.
After completing a dungeon encounter gain 50g for every (1) player less than the recommended player count - Against all odds
Defeat a boss on your own after your entire party has fallen (Must deal 5% or more damage) -

Solo any final boss in a dungeon encounter -

Participate in a World Boss fight without taking a single damage to your base health -
Defeat every single Dungeon encounter within 10 hours -
These are obviously just a large amount of item concepts that I enjoyed making! Please let me know if you think that the concepts, or interpretations of the challenges are off base or not! The items are far less important with such minimal information on the balance and technical stats of the items.. I'm really just BS'ing. I'm more curious if you think that the challenges to earn them apply KPS properly! Please feel free to offer alternatives.
Thanks for your time!