GrappLr wrote: » Here's my personal take on this: Ammo isn't particularly fun, it just isn't. But one thing they could do, if they wanted to give the feel of different "ammo type" is make quivers an item slot. Quivers would come "pre packed" with certain arrow types. So for example, you could farm for a "fire arrow quiver", etc. That way, there could be more than 1 type of "ammo", without the need for an "ammo" slot.
Veeshan wrote: » GrappLr wrote: » Here's my personal take on this: Ammo isn't particularly fun, it just isn't. But one thing they could do, if they wanted to give the feel of different "ammo type" is make quivers an item slot. Quivers would come "pre packed" with certain arrow types. So for example, you could farm for a "fire arrow quiver", etc. That way, there could be more than 1 type of "ammo", without the need for an "ammo" slot. i personally think they should reserver this for naval combat and have unique ammo that you can load if u have it when your on the cannon like bola shot or fire bomb or anti infantry. Its easy to do cause when ur on a cannon you can get a new hot bar 1 or left click can be normal attack and 2-0 can be unique ammo
Veeshan wrote: » the issue with quivers is lets say there 10 ammo that needs 10 different buttons to use now thats 10 more action slots taken up and so on yo swap ammo. Crowfall had quivers that made arrows have a different effect/weapon dmg type which could work Blunt quiver - could stun and did bludgeoning Slashing - Bonus dmg when target low hp, slashing dmg Piecing- Bleeds and piercing dmg fire - burn and fire dmg ice - chance to root and ice dmg I think this is fine for customisation but i dont think we should be doing say BG3 where there a bunch of ammo type and u need to click to use it it just gonna fill hot bars and shit up and not worth the hassle to juggle ammo.
Veeshan wrote: » well thats same thing as what i said could work with crowfall quivers which change dmg type and gave effect chance, but the effect chance they could also just add to bows in regard to proc effect.
hanoldbuddy wrote: » First post and much respect to the team. Thank you for endeavoring to make such a game. Now to my question. Will there be consumable ammo for rangers or other classes or perhaps ships with the potion launcher? Will this improve stats while using them? Will classes be able to craft them? Thanks!
Raven016 wrote: » Mages use mana. Mana potions are like ammo to them. Just that they drink the ammo before they spit it out through their staff. Or maybe we should be call them energy drinks and let archers use them too, to be able to shoot arrows?
Tyranthraxus wrote: » Raven016 wrote: » Mages use mana. Mana potions are like ammo to them. Just that they drink the ammo before they spit it out through their staff. Or maybe we should be call them energy drinks and let archers use them too, to be able to shoot arrows? Red Bull gives you arrows?
Enigmatic Sage wrote: » @Raven016 it's a WIP and early alpha. I believe they mentioned that they were working on fixing that. That does not reflect final product obviously. what's interesting is they are discussing about the empowering of abilities and charged shots for greater output variables. We may even see those arrows appearance change relatively to the empowerment degree.
Raven016 wrote: » Enigmatic Sage wrote: » @Raven016 it's a WIP and early alpha. I believe they mentioned that they were working on fixing that. That does not reflect final product obviously. what's interesting is they are discussing about the empowering of abilities and charged shots for greater output variables. We may even see those arrows appearance change relatively to the empowerment degree. Wiki states that All archetypes use mana to varying degrees.[3][4] Even pure melee players use mana to manipulate The Essence for their extraordinary abilities.[6] Sitting increases mana regeneration while out of combat.[2][7][1] They could balance the regeneration to be slow enough to make sitting needed if you run out of mana potions. That would make potions needed all the time. You would take a stack with you when leaving a city. It is just a visual representation if you carry arrows or potions in your inventory. The concept can end up similar.