In this post I will share my view on how a perfect arena system for me would look like. I would also appreciate to hear about your thoughts on arenas. My goal with this post is to shed light on different ideas and perspectives on arenas. Hopefully this will lead to valuable feedback for Intrepid Studios.
Background
While most MMORPG fans know about arenas, it’s usually not the most popular content in any MMORPG. Nonetheless, there are always dedicated communities passionate about this specific content. There is something magical about practicing your class, and mastering it, in small scale combat. There is a beauty and detail in small group combat that just can’t be seen in large group battles.
Defining arena
An arena is an enclosed zone designed for combat.
The purpose of instanced combat
In contrast to other forms of PvP, arenas offer a curated experience. Since they are instanced, they offer a controlled environment for combat. Arenas also offer the possibility of matchmaking, giving players worthy opponents. Arenas are usually instanced to minimize latency and outside distractions.
Thread goal
The goal of this post is to expand on an older thread:
https://forums.ashesofcreation.com/discussion/44487/why-not-offer-2v2-arenas/p1
That thread argued for including 2v2 arenas in AoC. This thread should instead be a discussion on what we would like arenas to be in AoC.
Some points of discussion everyone can contribute to could be:
• Do we want open world arenas, instanced arenas, or both?
• Should there be PVE arenas, separate from dungeons? If so, how?
• Should arenas have a rating/matchmaking system?
• What arena brackets should there be in AoC (2v2, 3v3, 5v5, 8v8)?
• Is there something regarding arenas we should stay away from?
• Should arenas award cosmetics or stat-rewards, or a combination of them?
• Should there be a “solo queue” style arena? Why? Why not?
About 1v1 arenas
I believe 1v1 instanced arenas should be skipped. Instead, offering dedicated dueling areas is a better approach. A dedicated dueling area can be implemented in a military node. This will create a social hub for PvP players and a natural gathering place for people interested in dueling. A well-made dueling area will offer players a gathering place to find friends as well as an entertaining spectacle when other players are fighting.
What kind of arenas should Ashes of Creation offer and why?2v2:
Sometimes you just want to log in, talk with a single friend on discord, and play some arenas. 2v2 is a lot easier to plan and play than 3v3 and 5v5. 2v2 combat is the simplest form of team multiplayer combat.
2v2 could also be seen as a great gateway before you “graduate” to 3v3 arenas. You practice teamwork and communication with your friend and learn how your class works against and together with other classes.
3v3:
When playing 3v3, the dynamic changes a lot from 2v2. Finding two friends to play with is harder than finding just one. But, the pace and exponential growth of complexity makes it a very interesting bracket. 3v3 is just the right balance of individuality and teamplay. Adding more players has in my opinion not added significant complexity. Instead, it usually diminished individuality.
Tournament mode
An in game instanced tournament mode could be an interesting addition to military nodes. Just how league of legends does it. During weekends you should be able to sign up with your arena team and play a tournament.
A lot of different tournament options could be added. 2v2, 3v3, 1v1 (same class) options for example.
Animal Husbandry related arenas
I believe it would be cool to expand the animal husbandry profession by allowing our beasts and beings to fight each other. Yes, it could be Pokémon inspired.
PVE boss rush arenas
Fighting in a gauntlets of bosses one after the other togheter with my friends has always been a dream of mine. I believe this would work best as 3- or 5-man content. The gauntlet could offer unique bosses handcrafted for the group size and content or remakes of existing bosses. Curated series of bosses could be offered. Sligtly altered and popular mechanics from past bosses could find their place here.
Any successful MMO will eventually have a bunch of popular bosses. It would be a pity to not utilize the designs in a PVE boss rush style arena. I also believe extremely hard, gauntlet style 5-man arenas would also be a very entertaining thing to watch.