hanoldbuddy wrote: » For example, a bard is in the front line with a tank and a rouge. He does a damage buff. The tank was dealing 100dps, and the rouge 200dps. The bards buff is say 20% extra damage. This bring the damage up to 120dps for the tank and 240 for the rouge. Does the bard get that extra 20 damage the tank is dealing and the extra 40 the rouge is dealing added to his DPS contribution? Also, for healing, this could work similarly for damage mitigation. Say the tank is taking 100dps before the buff, and 80 after the buff. Would the bard get the 20 he mitigated as DPS contribution to the raid drop? This might be obvious to some, but that's how I'dd try and balance this at least at a first glance. Thanks!
hanoldbuddy wrote: » i guess your being sarcastic..
hanoldbuddy wrote: » its not panic lol, its just math man
Noaani wrote: » If you are a tank, healer or support, you need your DPS to be on point so that your raid as a whole can get the rewards.
Taerrik wrote: » Noaani wrote: » If you are a tank, healer or support, you need your DPS to be on point so that your raid as a whole can get the rewards. Or you know, if the reward is worth the penalty, just kill the other guys
CROW3 wrote: » Didn’t Trad (or Bucky) state in the event demo that there are a number of analytics they measure during an open event to base a contribution score on? I think they explicitly stated damage done would not be the only factor. 100% agree with the essence of the OP.
Enigmatic Sage wrote: » @hanoldbuddy it's more of a master looter situation opposed to a gold sticker program where you get a shiny new sticker every time you do something. They're pushing for more social aspect opposed to over saturating the game with rewards. Items/gear in the game can break indefinitely. You will need to get gear new crafted or get a drop from various system rewards. If the players were spoon fed piles of loot so easily, it would defeat the purpose of the player driven economy.
Noaani wrote: » hanoldbuddy wrote: » its not panic lol, its just math man It is math without context. If you are in a situation where these mechanics come in to play, and you are by yourself, you aren't getting anything. You seem to be assuming there is personal loot for participation - there is not. How it works is that which ever group gets the most damage done on the encounter (with possible advantage to the group that pulled it) gets the loot. All the loot. So, if you are solo, even if you are DPS, you get nothing. If you are a tank, healer or support, you need your DPS to be on point so that your raid as a whole can get the rewards.
Noaani wrote: » CROW3 wrote: » Didn’t Trad (or Bucky) state in the event demo that there are a number of analytics they measure during an open event to base a contribution score on? I think they explicitly stated damage done would not be the only factor. 100% agree with the essence of the OP. Probably, we already know of other factors. My main point is that if you are alone, you aren't getting anything so the who
hanoldbuddy wrote: » I think I understand, so the party leader gets all the loot and divides the loot to his team?
hanoldbuddy wrote: » Also, just wondering how it is divided between the group.
Noaani wrote: » hanoldbuddy wrote: » Also, just wondering how it is divided between the group. That is up to the group.