Hello! Looking into Tulnar, I noticed something interesting:
Aelean architecture has a French medieval influence.[109]
Dünir have a Nordic cultural influence.[110]
Empyreans have a Greco-Roman imperialistic feeling.[111]
The Kaelar have a European racial influence.[112]
The Niküa have a Polynesian influence.[113][111]
The Py'Rai have a Navajo Native American influence.[111] Py'Rai architecture has a woodland inspiration.[54][114]
Pyrian architecture has a Greco-Roman influence.[115]
The Vaelune have a Middle Eastern racial influence.[116]
The Vek have a Mesoamerican racial influence.[116]
There's plenty of talk about real-world influences for the races (excluding Ren'Kai, as a side note) that abandoned Verra, but there's no talk about what artistic influences have impacted the Tulnar, Verra's most loyal remnants. All I have found is: "In a similar fashion, their cultural markers are also going to be a combination of different influences, so they're very differently constructed culture than what is found in the other eight races."
What real-world influences could/should/will impact Tulnar racial armor and architecture?
How do YOU think Tulnar racial armor and architecture should appear, based on their current factors of life? They are the only playable race on Verra that has had consistent access to the Essence for the past 1000+ years, after all.


On a secondary note, I'm concerned that, from what we've seen (bone jewelry, wood/bone/hide structures, etc.), the Tulnar appear to be some Neanderthal, cave-dwelling race that, over the 1000+ year history between the Exodus and eventual return from Sanctus, devolved in the Underrealm instead of evolved.
Do you think this is an intentional design choice? Do you think we're just seeing the basic renditions of Tulnar design and they're actually much more advanced than what we've seen? Do you like that this might be the extent of their artistic design? Or do you wish it was different?