GrappLr wrote: » These arguments are insane to me, when we literally see that there's 10x as much hype around Classic WoW than there is about Retail WoW. And Classic is the definition of slow paced leveling. And there's even more hype for HC WoW, which is literally only leveling.
NiKr wrote: » GrappLr wrote: » These arguments are insane to me, when we literally see that there's 10x as much hype around Classic WoW than there is about Retail WoW. And Classic is the definition of slow paced leveling. And there's even more hype for HC WoW, which is literally only leveling. You know why there's hype for that? Because it's all nostalgia. It's repetition of the same old quests, the same old leveling spots, the same old gear acquisition methods. I know this because I've been playing on "classic" version of L2 for 2/3 of my 12 years of playing it. People simply know what to do and like to do it over and over again. And afaik Classic WoW is also way easier than current version, so anyone who's shit at the game right now might be slightly better in classic.
GrappLr wrote: » Brother, that's what people said when Classic first launched. That was literally more than 4 years ago. And it's still strong.
NiKr wrote: » GrappLr wrote: » Brother, that's what people said when Classic first launched. That was literally more than 4 years ago. And it's still strong. And from what I've heard people have been lukewarm on the later updates to classic and are now asking for classic+, because they're getting tired of replaying the same stuff over and over again (again, same situation as L2 private servers experienced). And the entire HC version of the game is literally "play this starting cycle over and over". I'm sure classic (vanilla) is a better version of wow than the current one. That's literally the reason why WoW exploded in the first place. But I'd be really interested in seeing how many newcomers stayed in the game for a very long time after the first waves of oldtimer hype died down. Are they still playing? Which version of classic are they playing, if they are? And how many such players are left in the game? Even if progress is reaaaaally slow, I'd imagine 4 years of proper gameplay should've let you hit the ceiling, right? So what are all of those players doing in the game now? I'm asking all these questions for WoW, because I know all the answers for L2. People would hit a certain lvl of progress and would go look for a new private server that was just about to open, because they wanted to perfect their progression methods to a point where they'd always "win" in the end. And this would be repeated for YEARS by the same people, and this was back in early 10s. Now I'm simply seeing the same thing happen on official servers of WoW (cause I think smth semi-similar was happening with private servers there as well?). So it's nothing knew to me.
GrappLr wrote: » What do you think makes Classic a better game than Retail?
NiKr wrote: » GrappLr wrote: » What do you think makes Classic a better game than Retail? I wouldn't know because my only experience with WoW is ~50 hours of Classic gameplay. And any knowledge outside of that was aggregated from Asmon's streams/reactions/chat. I think it's a combo of good original game and nostalgia that builds the hype for others.
GrappLr wrote: » One aspect of what makes Retail bad is they try to make it accessible for everyone. Got 3 minutes to play a week? Sure, we have something for you. Oh, you want to turn your brain off but not suffer any negative consequences? We got you!
NiKr wrote: » GrappLr wrote: » One aspect of what makes Retail bad is they try to make it accessible for everyone. Got 3 minutes to play a week? Sure, we have something for you. Oh, you want to turn your brain off but not suffer any negative consequences? We got you! This depends on how meaningful that gameplay is. And how brainless the actions are. I'd prefer if Ashes had both short-time and brainless content. I just don't want it to be all that meaningful. Doing a short quest/task that gives you something small could be enough content for someone who only has 10 minutes to spare, but the impact of that content is miniscule. Killing some super easy soloable mobs (or picking up flowers) is a brainless activity w/ super low risk of negative consequences, but the loot/xp gains are also non-existent. But both of those actions should be possible in Ashes, because even hardcore players might not have too much time one day or just want to completely shut off their brain, but still want to play the game. The game will already weed out anyone who always doesn't have time or wants to always be brainless, because you'll need to travel to your POIs and majority of mobs will be hard (and death penalties exist). To me, even classic wow was brainless enough, or at least you could play it brainlessly and still progress. Mainly because compared to other games at the time WoW was seen as the casual mmo, which was also the reason for its success. Extrapolate that to our times and you have yourself the super casuals with 10 minutes of brainless gameplay a day. Ashes is not targeting them as their audience, but it could still have some gameplay that they could participate in. And it would then be their own decision if that gameplay is worth $15/m.
Mag7spy wrote: » I'm seeing a pattern, people need to move out of the past and embrace some modern gameplay, or want things to just be better. I'm not even looking at leveling but the idea of those older games and saying their questing is good is kind of a joke. Questing is pretty braindead kill mobs, collect items, skin something, do dungeon and having those elements dolled up to feel different. Only mmorpg i cared about questing is star wars the the old republic because I felt like I had control of the story and it pulled me in more. And that game still had trash questing it was just the story. So 100% nostalgia, amazing at the time the game came out. By todays standards questing is compete trash and people are bored + nostalgia loving the ip and their memories. I'm not even going to sugar coat it when I say it is bad. *last edit Release that game, remove the memories and IP I guarantee you no one is playing it.
Depraved wrote: » i dont think it was done well. it was soo boring. they just made it like that to slow people down... if it was that good, why did it change later on?