Knevah wrote: » > other people will flood the team with reports xd Personally, I don't think that's likely after all
Noaani wrote: » It has been well documented many times in the past that games that allow or support Linux usually see 95% or so of all CS tickets being from the 2 or 3% of players that use it.
Knevah wrote: » Noaani wrote: » It has been well documented many times in the past that games that allow or support Linux usually see 95% or so of all CS tickets being from the 2 or 3% of players that use it. Citation needed... The best I could find is a claim that Linux users were 0.1% of sales, but 20% of tickets... but that report has a couple of major issues with it... firstly, it's 5 years old, and the situation currently is like night and day compared to 12 months ago...
Depraved wrote: » they will call tech support xd how do i know? because ive worked in tech support and ive received those calls. and its annoying because you cant say no to them even though linux isnt supported. there are more linux users than you and those who you might know. tbh it doesnt bother me at all if linux is supported. but i think it was you on another thread? or someone talking about the same thing asking to just let linux users figure it out...this means making client modifications to fix the things that don't work, or adding them yourself to Proton. pick one. and you are right. why would i play on linux? i dont want a glorified windows emulator for my games ;3 only used linux for things that are good in linux. but that was years ago, im not that man anymore. if you know you know amd and intel are bad examples, because there is an intermediate layer called the operating system. you dont interact directly with the cpu, you interact through the os. you dont make a game for amd or intel, you make a game for mac or windows.
Knevah wrote: » but the fact that there's a lot of Linux users is the point isn't it.
Knevah wrote: » The best I could find is a claim that Linux users were 0.1% of sales
Enigmatic Sage wrote: » @Knevah You can add any game to your steam library and use it as a launcher. But I don't see them specifically or directly supporting steam deck as priority or goal any time soon. but who knows about the future. Not likely as far as i know
Knevah wrote: » Nicely out of context I thought, considering it was 5 years ago, and the point was that:- a) things have changed rather radically since then, and b) how do you know what percentage of your sales are to people who will use it on Linux... Please fill in a questionaire, said no game ever!
Enigmatic Sage wrote: » Isn't windows OS essentially a modern extension of the Linux OS. So wouldn't you theoretically be able install it on Linux if you wanted to create a world of pain for yourself? lol.
Knevah wrote: » Enigmatic Sage wrote: » @Knevah You can add any game to your steam library and use it as a launcher. But I don't see them specifically or directly supporting steam deck as priority or goal any time soon. but who knows about the future. Not likely as far as i know I agree! The point was about what "support" means... or no "support", as that word can mean different things... to different people! My point was literally that I don't feel necessarily entitled to raise a support call about an issue when not running on Windows... this is absolutely fine, (although I have done so many times in other MMO's, after verifying with someone else that they can replicate the issue on Windows. Nor do I feel that necessarily anyone at Intrepid should modify the client specifically to run on the Steam Deck, Proton or any other Linux platform... It is starting to happen a little now, for example Microsoft recently issued a hotfix for Forza Horizon 5 specifically for improved Proton compatibility.... and I know that CCP have, but this is not the norm. All I'm really hoping for, and all I think we, as a community really want is not to be deliberately excluded... Currently if this doesn't use EAC, then it will almost certainly work just fine, and if it does use EAC, then there's a simple checkbox in the EAC SDK to allow it to do whatever checks it needs on Linux too.... job done.
Knevah wrote: » Here's a screenshot I prepared earlier.
Noaani wrote: » Knevah wrote: » Nicely out of context I thought, considering it was 5 years ago, and the point was that:- a) things have changed rather radically since then, and b) how do you know what percentage of your sales are to people who will use it on Linux... Please fill in a questionaire, said no game ever! The big thing that hasn't really changed is the number of Linux users.
Noaani wrote: » Knevah wrote: » Here's a screenshot I prepared earlier. Screenshots are fun.
Knevah wrote: » Noaani wrote: » Knevah wrote: » Here's a screenshot I prepared earlier. Screenshots are fun. Indeed... 1.6% of steam users is 2 million people,... or, a potential market of $200 million a year with a subscription model.... Can you check a box for $200 million?