Solvryn wrote: » Broaden your mind about *summoning* things into Verra. I personally do not want to see Wild Blade with any pet summons as a melee pet class sucks in any game it's done in. In reality, I do not want to see permanent summons at all. Shamans in WoW were a type of summoner, Druids in WoW and Diablo were a type of summoner. Nightblade, Sorc, Warden, Necromancer, and an Arcanist are a type of Summoner in ESO.
willsummon wrote: » Solvryn wrote: » Broaden your mind about *summoning* things into Verra. I personally do not want to see Wild Blade with any pet summons as a melee pet class sucks in any game it's done in. In reality, I do not want to see permanent summons at all. Shamans in WoW were a type of summoner, Druids in WoW and Diablo were a type of summoner. Nightblade, Sorc, Warden, Necromancer, and an Arcanist are a type of Summoner in ESO. Permanent pets are a must for summoners. But, having some temp pets from damage procs or special abilities are nice.
willsummon wrote: » Solvryn wrote: » Broaden your mind about *summoning* things into Verra. I personally do not want to see Wild Blade with any pet summons as a melee pet class sucks in any game it's done in. In reality, I do not want to see permanent summons at all. Shamans in WoW were a type of summoner, Druids in WoW and Diablo were a type of summoner. Nightblade, Sorc, Warden, Necromancer, and an Arcanist are a type of Summoner in ESO. When summon pets are not permanent, having a pet class becomes a chore. I did not like Necro in GW because I constantly had to battle to build up any type of decent fighting pets. Permanent pets are a must for summoners. But, having some temp pets from damage procs or special abilities are nice. Also, I played a Shaman in WoW. Technically, it could be considered a pet class. But, the totems never felt like pets, but more like throwing magical sign posts to help players.
Yehl wrote: » willsummon wrote: » Solvryn wrote: » Broaden your mind about *summoning* things into Verra. I personally do not want to see Wild Blade with any pet summons as a melee pet class sucks in any game it's done in. In reality, I do not want to see permanent summons at all. Shamans in WoW were a type of summoner, Druids in WoW and Diablo were a type of summoner. Nightblade, Sorc, Warden, Necromancer, and an Arcanist are a type of Summoner in ESO. When summon pets are not permanent, having a pet class becomes a chore. I did not like Necro in GW because I constantly had to battle to build up any type of decent fighting pets. Permanent pets are a must for summoners. But, having some temp pets from damage procs or special abilities are nice. Also, I played a Shaman in WoW. Technically, it could be considered a pet class. But, the totems never felt like pets, but more like throwing magical sign posts to help players. personally i agree and i feel that that is the express reason i decidede to work my thoughts around the summon limit mentioned in past possibly being 3 summons with depending on the summons power, it could take up 2 or even all 3 slots to have some fun where the low level summons that take only 1 slot arent just powerful by numbers but allow you to be a true commander while the more powerful they get limits your own options of how to use them encouraging people to only use them when it is really needed like a raid for example where its more beneficial to pull out one 3 slot healer summon to make up for a dead healer till they get ressed or maybe do that for a tank because without a tank to fill in the most recently dropped tanks position, the boss battle will end in defeat. basically i want summoner to feel like a true battle field commander type thing.
Yehl wrote: » so ik from what i have read about it that summoenrs spells will be based on their summons which makes me curious as to how that might work so i figure its a good question to shoot into the void so people can spitball ideas if they want like how ill do with to me it sounds like if you summon creatures than you will either get to use THEIR spells as your spells with each one having specific spells they allow YOU to use as they are alive which kinda feels a bit on the more boring side making them less important and more like pets that just exist so you can just be a different type of mage. personally i feel tho based on what i have read about it that it sounds maaaybbeee more like the spells will be cast through them which makes me think that intrepid wants to allow summoners to have a lot more control over their sumomners which makes me wonder if each summon gets its own command list along with spells that exlcusively get cast through it so like you can order your wolf pack to flank while you direct your bear to pull aggro or maybe like the weaker sumons that wont come with powers command with command spells as they arent strong engouh to even come close to being able to resist your orders to do as you say so as consulation, the wolfpack would have a go here, attack this enemy stop attack, and maybe a special dodge ability so nothing special but you know what you get with them while a bear might get a roar which could build aggression but wont do dmg and have a attack, and go here spell. this could also be fun as like level 2 summons like that bear could possibly be that would take 2 slots would get more intersting abilies like its taunt but you would be losing out on orders you could give it with than tier 3 ones that flat out take all 3 slots can simply be commanded to attack a target while ones that take multiple summoners wont even give the summoners any abilites maybe even at all as they wont head the command of beings so much weaker than them and instead will fight as they know how to and dont need inferior beings to pretend to know what to do. honestly that could also help reign in the power of multiple summoner summons as they would basically be like summoning minibosses on your side AT THE COST of several of your groups members also all being dedicated to maintaining it requiring the remaining players to protect them to keep this miniboss out.
Solvryn wrote: » willsummon wrote: » Solvryn wrote: » Broaden your mind about *summoning* things into Verra. I personally do not want to see Wild Blade with any pet summons as a melee pet class sucks in any game it's done in. In reality, I do not want to see permanent summons at all. Shamans in WoW were a type of summoner, Druids in WoW and Diablo were a type of summoner. Nightblade, Sorc, Warden, Necromancer, and an Arcanist are a type of Summoner in ESO. Permanent pets are a must for summoners. But, having some temp pets from damage procs or special abilities are nice. I don't agree and like I said before, I do not want to see summoner being the entry level class; I rather see a new spin on it where it becomes a high skill ceiling archetype that requires knowledge of the other archetypes in order to play effectively.
SirChancelot wrote: » Solvryn wrote: » willsummon wrote: » Solvryn wrote: » Broaden your mind about *summoning* things into Verra. I personally do not want to see Wild Blade with any pet summons as a melee pet class sucks in any game it's done in. In reality, I do not want to see permanent summons at all. Shamans in WoW were a type of summoner, Druids in WoW and Diablo were a type of summoner. Nightblade, Sorc, Warden, Necromancer, and an Arcanist are a type of Summoner in ESO. Permanent pets are a must for summoners. But, having some temp pets from damage procs or special abilities are nice. I don't agree and like I said before, I do not want to see summoner being the entry level class; I rather see a new spin on it where it becomes a high skill ceiling archetype that requires knowledge of the other archetypes in order to play effectively. I would love for them to go from their usual spot as the braindead class to that high end big brain plays with the right synergies and counter play.
Solvryn wrote: » Yehl wrote: » willsummon wrote: » Solvryn wrote: » Broaden your mind about *summoning* things into Verra. I personally do not want to see Wild Blade with any pet summons as a melee pet class sucks in any game it's done in. In reality, I do not want to see permanent summons at all. Shamans in WoW were a type of summoner, Druids in WoW and Diablo were a type of summoner. Nightblade, Sorc, Warden, Necromancer, and an Arcanist are a type of Summoner in ESO. When summon pets are not permanent, having a pet class becomes a chore. I did not like Necro in GW because I constantly had to battle to build up any type of decent fighting pets. Permanent pets are a must for summoners. But, having some temp pets from damage procs or special abilities are nice. Also, I played a Shaman in WoW. Technically, it could be considered a pet class. But, the totems never felt like pets, but more like throwing magical sign posts to help players. personally i agree and i feel that that is the express reason i decidede to work my thoughts around the summon limit mentioned in past possibly being 3 summons with depending on the summons power, it could take up 2 or even all 3 slots to have some fun where the low level summons that take only 1 slot arent just powerful by numbers but allow you to be a true commander while the more powerful they get limits your own options of how to use them encouraging people to only use them when it is really needed like a raid for example where its more beneficial to pull out one 3 slot healer summon to make up for a dead healer till they get ressed or maybe do that for a tank because without a tank to fill in the most recently dropped tanks position, the boss battle will end in defeat. basically i want summoner to feel like a true battle field commander type thing. They can, because their summons are not limited to pets. I picture Udyr as a Wild Blade.. Or a Druid who Fulfills the Wild Hunt. I rather summons take talent to use and not be infinite.
Solvryn wrote: » SirChancelot wrote: » Solvryn wrote: » willsummon wrote: » Solvryn wrote: » Broaden your mind about *summoning* things into Verra. I personally do not want to see Wild Blade with any pet summons as a melee pet class sucks in any game it's done in. In reality, I do not want to see permanent summons at all. Shamans in WoW were a type of summoner, Druids in WoW and Diablo were a type of summoner. Nightblade, Sorc, Warden, Necromancer, and an Arcanist are a type of Summoner in ESO. Permanent pets are a must for summoners. But, having some temp pets from damage procs or special abilities are nice. I don't agree and like I said before, I do not want to see summoner being the entry level class; I rather see a new spin on it where it becomes a high skill ceiling archetype that requires knowledge of the other archetypes in order to play effectively. I would love for them to go from their usual spot as the braindead class to that high end big brain plays with the right synergies and counter play. aye. Something requiring actual strategy and tactics rather than an AFK bot.
Yehl wrote: » Solvryn wrote: » SirChancelot wrote: » Solvryn wrote: » willsummon wrote: » Solvryn wrote: » Broaden your mind about *summoning* things into Verra. I personally do not want to see Wild Blade with any pet summons as a melee pet class sucks in any game it's done in. In reality, I do not want to see permanent summons at all. Shamans in WoW were a type of summoner, Druids in WoW and Diablo were a type of summoner. Nightblade, Sorc, Warden, Necromancer, and an Arcanist are a type of Summoner in ESO. Permanent pets are a must for summoners. But, having some temp pets from damage procs or special abilities are nice. I don't agree and like I said before, I do not want to see summoner being the entry level class; I rather see a new spin on it where it becomes a high skill ceiling archetype that requires knowledge of the other archetypes in order to play effectively. I would love for them to go from their usual spot as the braindead class to that high end big brain plays with the right synergies and counter play. aye. Something requiring actual strategy and tactics rather than an AFK bot. yup exactly what i was reccomneding if you guys would bother to read my post XD
Solvryn wrote: » I just don't want *pets*, there are many other ways to implement summons.
Solvryn wrote: » Yehl wrote: » Solvryn wrote: » SirChancelot wrote: » Solvryn wrote: » willsummon wrote: » Solvryn wrote: » Broaden your mind about *summoning* things into Verra. I personally do not want to see Wild Blade with any pet summons as a melee pet class sucks in any game it's done in. In reality, I do not want to see permanent summons at all. Shamans in WoW were a type of summoner, Druids in WoW and Diablo were a type of summoner. Nightblade, Sorc, Warden, Necromancer, and an Arcanist are a type of Summoner in ESO. Permanent pets are a must for summoners. But, having some temp pets from damage procs or special abilities are nice. I don't agree and like I said before, I do not want to see summoner being the entry level class; I rather see a new spin on it where it becomes a high skill ceiling archetype that requires knowledge of the other archetypes in order to play effectively. I would love for them to go from their usual spot as the braindead class to that high end big brain plays with the right synergies and counter play. aye. Something requiring actual strategy and tactics rather than an AFK bot. yup exactly what i was reccomneding if you guys would bother to read my post XD What makes you think I didn't read your wall of text? I just don't want *pets*, there are many other ways to implement summons. Udyr would be player base summon, to where the spirit you invoke doesn't leave the player, but encapsulates you in its essence and gives you more of a tool kit then swapping between tool-kits is fine. Living weapons, spirit stances, etc Warlock and Unholy Death Knight from WoW however, is what I'm vehemently against.
willsummon wrote: » Solvryn wrote: » I just don't want *pets*, there are many other ways to implement summons. Why not? Pets add flavor to a game. A lot of players, including myself, are interested in Ashes of Creation specifically because of the possibility of several different multi-pet classes. Multi-pet class being a class having multiple pets permanently summon at one time. Multi-pet classes are a rarity in multiplayer games, especially in MMO. Even there, it is even more rare to be done well.
Solvryn wrote: » Because a summon was never meant to be permanent. It’s temporary.