TL:DR Gathering System (Chopping Tree) Progress Bars are old the staple and a boring staple! Most MMO's use it and no one innovates on it. Can we try something new and interactive? What are the design efforts and limitations for development to add interactive gameplay to Gathering and Artisan systems in game on par with combat? Also!!! If Crafting was more like captcha tests, then we'd actually have less bots.
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Full summary:
Just watched the Alpha video today and it was great. However something stood out that has always been on my mind but i never called it out.
What are the challenges and design efforts needed to improve upon the existing Gathering and Artisan system so that it is more than just a click and a progress bar. Also to be clear I DO NOT mean to do the whole God of War: Kratos style action cut scene thing. While it's better than a progress bar I think we can do better.
https://www.youtube.com/shorts/kEE911zaf-k
We all love combat and in addition we all know that every MMO has an abundance of Gathering and Artisan Style Systems in addition to the base combat gameplay. And 90% of MMO's have you approach a resource, Click the resource and watch the progress bar go from left to right as the activity completes. The game puts the item in your bag and repeat. Chopping Trees or making swords. its all the same. You watch progress bars from the tree to the iron to the shield.
To be clear I do not mean the leveling bar. Leveling your gathering and artisan progress is a good thing! I mean the literal bar that floats across the screen as your character animates a tree chop....
What is the limitation that makes it so Artisan and Gathering is never as involved as combat. Sure fishing from time to time can be engaging in some MMO's but the buck stops there on 90% of games. Why is it just a progress bar and how can ashes potentially set themselves apart. aside from cool visuals for bouncy tree falling? Love the bouncy tree fall by the way!

P.S.: I'd love to be a crafter/gatherer primary and combat secondary. If crafting was more interactive I'd probably go for it but it never is.
Edit: Steven did confirm in the Artisan full video that manual crafting is being worked on and is also being thought about and approached carefully so as not to make a "minigame" but a meaningful gameplay layer.
Would still love folks thoughts on the post and "manual gathering"