kalkaz wrote: » I'm an avid enjoyer of survival style games and I find myself looking for similar things in Ashes. This might not line up with Intrepid game design but I think it could be entertaining and educational to discuss. Basics of some survival games involve a hunger, thirst, and sleep meter. Also things like temperature effecting where and how you travel and stamina affecting your travel. I think it could add meaningful experiences in exploration and utility of homes/shelter. Some people might think this add unnecessary hurdles and difficulties to the game, from my perspective the best experiences in gaming ,solo and with friends, is when you overcome those hurdles and difficulties. I'd love to hear more thoughts about this and if you think my idea is crappy then is there a way you could see a different element in the game adding impact to exploration, travel, and finding new recourses?
kalkaz wrote: » I'd love to hear more thoughts about this and if you think my idea is crappy then is there a way you could see a different element in the game adding impact to exploration, travel, and finding new recourses?
Mag7spy wrote: » I dont want a survival mmorpg, pax dai was a huge turn off knowing i need stamina to run...
kalkaz wrote: » Mag7spy wrote: » I dont want a survival mmorpg, pax dai was a huge turn off knowing i need stamina to run... I don't think you're alone in that thought for pax dai haha
Mag7spy wrote: » Im just a anti building kind of guy, will be interesting to see how the game actually turns out when it is more complete than a building simulator. Building was pretty cool though in what you can build just not for me lol.