GrappLr wrote: » Overall, there is very little good to be gotten from "Family Summons". Sure, it could be balanced in a way that it's not very abusable. Sure, it could be made weaker if people disliked it. But at the end of the day, it's a bad concept. It should be thrown into the dumpster.
Raven016 wrote: » GrappLr wrote: » Overall, there is very little good to be gotten from "Family Summons". Sure, it could be balanced in a way that it's not very abusable. Sure, it could be made weaker if people disliked it. But at the end of the day, it's a bad concept. It should be thrown into the dumpster. Families will be small groups. Will they be able to also be part of a guild? I think the purpose of the family summon is to help players who normally like to play together, to be able to reach each-other fast when they login. But they will not teleport goods. The reason of not having teleportation is to ensure goods are transported by caravans. From PvP point of view, if one side uses teleportation, the other side can use it too. So both attackers or defenders will be able to take advantage equally. There might also be significant cool-downs to this feature. This being said, I feel neutral toward the issue and I don't care if they eventually remove the families completely or force them to sleep in same house. I'll prefer being in a guild.
GrappLr wrote: » Raven016 wrote: » GrappLr wrote: » Overall, there is very little good to be gotten from "Family Summons". Sure, it could be balanced in a way that it's not very abusable. Sure, it could be made weaker if people disliked it. But at the end of the day, it's a bad concept. It should be thrown into the dumpster. Families will be small groups. Will they be able to also be part of a guild? I think the purpose of the family summon is to help players who normally like to play together, to be able to reach each-other fast when they login. But they will not teleport goods. The reason of not having teleportation is to ensure goods are transported by caravans. From PvP point of view, if one side uses teleportation, the other side can use it too. So both attackers or defenders will be able to take advantage equally. There might also be significant cool-downs to this feature. This being said, I feel neutral toward the issue and I don't care if they eventually remove the families completely or force them to sleep in same house. I'll prefer being in a guild. The game is designed with travel being important. Easy access fast travel goes against the entire design. Just because friends can't agree to meet at node cavern at 9pm on Saturday is not my problem. It's their problem. We should not add negative mechanics that belittle important systems such as travel to appeal to small problems like this. As for abusing the system? It will be abused. I can come up with tons of examples off the top of my head. Want to sell a sword and armor set on the other continent? Equip it, then family travel there, unequip, sell, family travel back. Want to look for a world boss with my guild? Make it a guild rule that people in the guild must be in family within the guild. Then, whenever scouting for world bosses, go in groups of 8 (all non family members). If any group of 8 finds the boss, they each singularly summon up their respective families. 8 people turns to 64 very quickly. You're soloing on the map, and see someone or a caravan you want to take down? If your friends are online, you can tell them to teleport to you. If you're ahead of the path of the caravan, or it's converting got a water caravan, plenty of time to summon them. Want to have instant access to multiple parts of the game world at a whim? Buy alt accounts, pay 15 bucks a month for them each, and have your very own pay to win portals to teleport to any time you wish. I can keep going... This is just off the top of my head.
GrappLr wrote: » Argument Against Family Summons in Ashes of CreationUndermining Travel Significance: The introduction of the family summons system poses a risk of undermining the significance of travel within the game. Fast travel systems, if too efficient, have the potential to make other means of travel less appealing. This could diminish the sense of adventure, exploration, and danger that is integral to a vibrant open-world gaming experience.Uniformity in Travel Choices: The dominance of family summons as the go-to method for fast travel may lead to uniformity in players' travel choices. If family summons becomes the most efficient and widely adopted means of travel, it could homogenize the player experience, limiting the diversity of travel options and strategies players might employ.Impact on PvP Dynamics: Family summons may have a negative impact on player-versus-player (PvP) dynamics. PvP scenarios often rely on strategic movement and positioning. If family summons provides a quick and easy repositioning tool, it could reduce the importance of strategic planning and alter the dynamics of PvP encounters.Contradiction to Meaningful Travel Commitment: The concept of family summons contradicts the initial commitment to meaningful travel experiences as described during the Kickstarter campaign. If the developers emphasized the importance of travel in creating a rich and immersive game world during the Kickstarter, the inclusion of an easily accessible fast travel system might be seen as deviating from that commitment. Overall, there is very little good to be gotten from "Family Summons". Sure, it could be balanced in a way that it's not very abusable. Sure, it could be made weaker if people disliked it. But at the end of the day, it's a bad concept. It should be thrown into the dumpster.
GrappLr wrote: » 135USD to have 9 alt accounts, to be the most mobile man in the game, to be able to teleport anywhere on the world map at any time I want? You know how many people will do this? Enough that you'll feel inferior with your little 15 dollars a month.
JC31 wrote: » Lore wise, If you're not a magic user, you shall not teleport yourself or others. End of story. You don't get to teleport your family just because you're a family. You would have to be the right class first of all. A warrior is not going to teleport anyone any where, ever.
JC31 wrote: » If they are going to make all 64 classes and archetypes viable they need to get their terms straight and quit goofing with pansy ass "FAMILY SUMMONS". Oh my, we forgot to make a class that can teleport or summon people oh noes!!!
Solvryn wrote: » I’ll see how Intrepid implements it before I comment.
Sathrago wrote: » Solvryn wrote: » I’ll see how Intrepid implements it before I comment. the point of them giving us a list of the systems and mechanics isnt just so that a group of yes men can wait until the game is almost finished before they start critiquing it. The op's point is valid imo. You dont need to test this to know its going to cause the above problems.