tautau wrote: » We don't need a game mechanic in order to do this. Taverns have bulletin boards. All you would have to do is post in taverns "Grub and Molt attacked my caravan! Kill them and send me a screenshot and I will give you 50 gold. Signed, @Kuryvick "
Kuryvick wrote: » risk-vs-rewards-for-caravans, found a discussion on the forums, but was from 2020. is there a newer one? had an idea to add risk to attackers. If you "fail" and the caravan makes it to its destination, the caravan owner can put out a contract for Bounty hunters to hunt you down. I feel this helps balance the risk, as when you attack the caravan you can control the gear and items on you. but once there is a Bounty out for you, could happen anytime.
attackers already lose "caravan attackers progression" if they fail. and even if they win, they dont get immediately rewarded. being an attacker kind of sucks right now tbh.
why make it even worse? let me guess, u always want to be a defender and u dont want people attacking u?
Kuryvick wrote: » attackers already lose "caravan attackers progression" if they fail. and even if they win, they dont get immediately rewarded. being an attacker kind of sucks right now tbh. First I've seen of "caravan attackers progression" but will need to play with it to understand. Is it zero sum? Not getting a reward from this system is not a risk, does it go Negative and have debuffs? why make it even worse? let me guess, u always want to be a defender and u dont want people attacking u? This is an odd one. My suggestion would add more opportunities for meaningful(having consequences)PvP to the game. Or let me guess, you like your warm blanket of organized and consequence free PvP. The whole point of the discussion here is to add risk to attacking, not to keep people from attacking my caravan, but to give a reason to participate as an attacker. without risk, what is the enjoyment of succeeding. Don't want risk, go play a game with battle ground.
Dimitraeos wrote: » Unless ive missed recent developments, what actually are the risks associated with failing a caravan raid? Right now it just seems like only the caravan defenders have something to lose, materially speaking. What do the Attackers materially lose? Other than time?
Kuryvick wrote: » My suggestion would add more opportunities for meaningful(having consequences)PvP to the game.