NiKr wrote: » There is only 8 "classes". Don't believe the "augments will drastically change abilities" until you see it happen on at least a single archetype. Ashes is a game with 8 classes and parties of 8 people. It's a perfect fit.
rikardp98 wrote: » NiKr wrote: » There is only 8 "classes". Don't believe the "augments will drastically change abilities" until you see it happen on at least a single archetype. Ashes is a game with 8 classes and parties of 8 people. It's a perfect fit. Yeah that's why I kind of feel like they shouldn't even bother with the arguments and focus on the base archetype and maybe add one or two more for that extra variety.
rikardp98 wrote: » Yeah that's why I kind of feel like they shouldn't even bother with the arguments and focus on the base archetype and maybe add one or two more for that extra variety.
NiKr wrote: » This is already the case pretty much. All abilities will be based on your archetype, which is why I say that there's only 8 classes. We'll need some build variety though, which is where the augments come in. Balancing an mmo is an impossible task, so I think expecting that is kinda pointless. But having a good variety of options on your abilities is something that would make the game better.
NiKr wrote: » And that will happen if you have over 8 archetypes in a game with only 8 party slots.
rikardp98 wrote: » I'm saying that it would be better to focus on the main archetype to make it feel complete, and have variety in gameplay and abilities within this completed base archetype. Instead of feeling the need to implement 8 arguments to every spell (or most of them) for every archetype.
rikardp98 wrote: » Well this will happen oven of there is 8 classes with 8 party slots. People will class stack if some class is stronger than another. Or some class is just much weaker. But yes, more likely if there is more classes to choose from.
nanfoodle wrote: » It's gonna take some skill to balance but 100% it's not 64 classes. With all the other ways you can your characters skills. It will be interesting.
NiKr wrote: » Yes, that possibility is true, but that is a choice of players, while having 9 archetypes but 8 slots is a dev-forced choice, because you physically can't fit 1 of each into a party.
rikardp98 wrote: » I do however believe that people will most likely play their class (2 archetype combo) and not their base archetype. And then respect their second archetype to fit what is needed. So technically now you need to fit 64 "classes" into a 8 slots party. Maybe I'm just miss understanding the small/big impact the argumentations will have.
We're not really talking about 64 true classes, we're talking about eight classes with 64 variants... There isn't as much variance between the 64 classes as you might expect. It's not like there are 64 different versions of... radically different classes.[3] – Jeffrey Bard
Noaani wrote: » We're not really talking about 64 true classes, we're talking about eight classes with 64 variants... There isn't as much variance between the 64 classes as you might expect. It's not like there are 64 different versions of... radically different classes.[3] – Jeffrey Bard To me, that should set any expectations right.
Mag7spy wrote: » rikardp98 wrote: » NiKr wrote: » There is only 8 "classes". Don't believe the "augments will drastically change abilities" until you see it happen on at least a single archetype. Ashes is a game with 8 classes and parties of 8 people. It's a perfect fit. Yeah that's why I kind of feel like they shouldn't even bother with the arguments and focus on the base archetype and maybe add one or two more for that extra variety. Naa that sounds extra boring. They should do their augments and create variety through that. People are to use to WoW style and wanting a simple 8 classes. Only mmorpgs have had many classes / class customization options like shadowbane and rift. Ranger , warrior, mage, cleric, etc rinse an repeat same boring classes and 0 flavor in every mmorpg.
KingDDD wrote: » Noaani wrote: » We're not really talking about 64 true classes, we're talking about eight classes with 64 variants... There isn't as much variance between the 64 classes as you might expect. It's not like there are 64 different versions of... radically different classes.[3] – Jeffrey Bard To me, that should set any expectations right. That quote is so old it really carries no weight.