I'd love ot see more mobility
We already have the tech :
Animation & movement speed blending
https://youtu.be/t3LydR8VssY?t=944Backward jump to retreat after casting
https://youtu.be/Sp4H9XdKHao?t=1014Steering character while locked by animation
https://youtu.be/Sp4H9XdKHao?t=1120
Would love to see momentum as weight of your weapon slings you around. We saw a lot of those with the rooted animation in Alpha 1, we could bring those back but let the player steer the movement with WASD.
Exemples for weapon combos:
- Spear thrust as your character slides forward, a precise strike that can be steered sideways to catch a moving target
- Greatsword sidestepping swing, letting you cleave through lots of enemies
- Hammer swing leaping your character forward before it smashes the ground
Exemple for skills :
I think adding more momentum and steerable movements adds a lot to mastering your chosen archetype. Adding a new dimension to how you want to build your class. A utility layer to weapons and skills where you can invest your points in passives to get more mobility and control instead of damage.
Having diversity of skills and weapons is the best option in an RPG as it lets you create your own class fantasy. Being able to tweak your builds and learn to handle different momentums adds a level of mastery befitting a game where you spent hundred of hours playing your character.
What do you guys think?
What other skills do you feel could have some sort of momentum in them?
Would you like to be able to fight while chasing an enemy, steering your character as the enemy attempts to move aside?