Greetings, glorious testers!
Check out Alpha Two Announcements here to see the latest news on Alpha Two.
Check out general Announcements here to see the latest news on Ashes of Creation & Intrepid Studios.
To get the quickest updates regarding Alpha Two, connect your Discord and Intrepid accounts here.
Check out Alpha Two Announcements here to see the latest news on Alpha Two.
Check out general Announcements here to see the latest news on Ashes of Creation & Intrepid Studios.
To get the quickest updates regarding Alpha Two, connect your Discord and Intrepid accounts here.
Comments
I am very dislexic. Reading my posts takes some pondering.
None the less WoW launched with about 200 square km. I do get UE5 speeds up world building but you still need to fill the area with content. I know I have ready said this but Starfiled's big fail was not the game but the lack of points of interests. I'm not saying it does not need to be added at some point but how much of it is needed to make a real game at launch?
would be quite comical if it was a "flat" planet where we could sail off the edge of the map.. lol
So what is that red space separating globe? Like a current?
I was more talking about the visuals rather than things to do as I understand the importance of having POI's in the world. But most games I've played don't have much OPEN landscape, it's cluttered with things (trees, ruins) everywhere.
Personally I don't like when cities and villages are blending together because of lack of distance between them. You can still add in everything in between you mentioned. World bosses, puzzles, lore dumps, collectables, other POI's.
Also, what a neat rendering!
I remember initially thinking SWG was a bit like this, too; Probably a lot of open-world games feel this way. However, as the game fills out, we'll be able to better identify the build/no-build zones. There will be reserved space for things like city-limit expansions as the Node-cities grow, and for POI's - but keep in mind we're going to need a LOT of space for players to place/build their Freeholds. Freeholds are supposed to be able to be placed just about anywhere that's not a POI/reserved city-space.
To visit Tatooine in SWG: Legends is still a vast experience - but as much open space as there was at launch, you can barely go anywhere without seeing player-structures. I highly suspect we'll experience a very similar thing with AoC. It's nice to have un-obstructed vistas and scenic locations, without clutter.
Yours truly isn't someone who would be bothered by a lot of open space - at least in a MMO. I can't imagine it works well in single-player games, though.
Ya I also love exploring its one of my biggest drives in gaming. I'm just itching to play Ashes, if polished I could be happy with 600 square Km with more to come if I got to play in a year
A firewall
A current of blood, from all those whom were foolish enough to oppose the Ancients, before the Goddess of Creation returned and granted us unlimited respawns!
Otherwise, why didn't they all just respawn, like we will?
That looks awesome, nicely done!
Oh. my. G~OOOOOD's. (lol) ,
this looks AWESOME !!
This immediately brings me to think of one thing(fact). Can everyone guess, what the "Advantage" would be, if one Day sooner or later, Intrepid would make the World of Verra indeed be round like a real Planet ?
Attacks.
Attacks with Fleets, Armies on Ships -> Sailing around one Way around the World to attack Territory of other People/Players and their Nodes.
But as unbelievably epic this would be - i am completely fine if that is of Course not the Case with Ashes of Creation. No need to invent the Wheel anew to THAT extent. 😁 . 😅
✓ Occasional Roleplayer
✓ Kinda starting to look for a Guild right now. (German)
I prefer to have a large map. The map would feel smaller if we could circumnavigate.
I think i get your point ... ...
✓ Occasional Roleplayer
✓ Kinda starting to look for a Guild right now. (German)