NiKr wrote: » I'd be fine with a utility ability for lockpicking, with a rare resource requirement for use.
Scarctic wrote: » Make a minigame out of it, you need to be ranked in a thieves' guild to be able to do it, and tools, maybe you need Rogue/Mage utility to find the lock before. Why not, I would like it.
Yenn0war wrote: » It just occurred to me that nobody talks about this. If its indeed present, could you rob player's house?
Yenn0war wrote: » Scarctic wrote: » Make a minigame out of it, you need to be ranked in a thieves' guild to be able to do it, and tools, maybe you need Rogue/Mage utility to find the lock before. Why not, I would like it. As long as its present, I am happy. Node guards reaction to break-ins would be a must too.
NiKr wrote: » Yenn0war wrote: » It just occurred to me that nobody talks about this. If its indeed present, could you rob player's house? Definitely not. There's already a huge potential loss in the form of node sieges. Robbing houses would just lead to players leaving the game even faster than it might already do. Now guild halls during guild wars? Robbing that shit should be a goal and give a reward. Put a castle backdoor in some asshole of the castle and make the key insanely costly (time and/or resources), so that people have more ways to enter the castle during a siege.
Scarctic wrote: » Yenn0war wrote: » Scarctic wrote: » Make a minigame out of it, you need to be ranked in a thieves' guild to be able to do it, and tools, maybe you need Rogue/Mage utility to find the lock before. Why not, I would like it. As long as its present, I am happy. Node guards reaction to break-ins would be a must too. I thought more of a PoI or Dungeon kinda setting where you can find secret treasures behind locked doors and chests.
nanfoodle wrote: » Lock picking does not need be something you take from players. Could 100% be a PvE thing. I could think of lots of fun ways to use it. Like there is already new paths that can be found in dungeons. What is some new paths could only be used if someone could pick a lock? Or stealing from NPC shops? Three could even be lock picking quests where you had to rob nobles?
nanfoodle wrote: » NiKr wrote: » Yenn0war wrote: » It just occurred to me that nobody talks about this. If its indeed present, could you rob player's house? Definitely not. There's already a huge potential loss in the form of node sieges. Robbing houses would just lead to players leaving the game even faster than it might already do. Now guild halls during guild wars? Robbing that shit should be a goal and give a reward. Put a castle backdoor in some asshole of the castle and make the key insanely costly (time and/or resources), so that people have more ways to enter the castle during a siege. Lock picking does not need be something you take from players. Could 100% be a PvE thing. I could think of lots of fun ways to use it. Like there is already new paths that can be found in dungeons. What is some new paths could only be used if someone could pick a lock? Or stealing from NPC shops? Three could even be lock picking quests where you had to rob nobles?
Nerror wrote: » I would definitely keep it a PvE only thing. If it has to enter PvP, maybe limit it to sieges and certain sub-objectives within that aren't critical, but nice to do for the attackers.
Krakhun wrote: » I would think lockpicking would be a (Key) part of treasure hunting.