When two very powerful and recognized players in one of the AoC servers face each other, HOW will the victory and the way these two players fought be recognized?
pls Watch this 6:10 minute video, it is very necessary to understand how important honor and recognition is in a duel where two powerful and recognized people fight with honor.
https://www.youtube.com/watch?v=PBLTRngGgj8
In the same way, if two players face each other, one is known to be a very honorable player and the other is a player known to be someone with dishonor who fights without following honorable dueling codes, how would the recognition be in the face of victory or defeat of each other?
You can understand that AoC is thinking to enhance team fights for different synergies and teamwork, but it would also be interesting to think about those HONORABLE DUELS where a high value player challenges another high value player or also a high value player challenges a low value player for the dishonor it committed by betraying other people or for dishonor it committed with other guilds.
The point is, if in AoC there will be themes related to honor and dishonor since that was very important in many important societies and empires, the recognition as an honorable person who followed the code of honor in a fight and in life was something very important for the social environment.
Ideas :
1 .- Incentivize honor through duels without pacts pre-established :
- Let's imagine that two people face each other in a duel to the death, they both will use a system where they can put things as payment for the winner, THE INCENTIVE OF HONOR will be in that the loser MUST give it the things that it bet because if a system is used where the things that they both bet are given automatically then there would be no option for the DISHONOR which is not to give the prize to the winner.
- On the contrary if the losing player does not give it bets then there will be a system where the losing player will have dishonor points affecting his reputation, affecting his worth, affecting his credibility in the society.
2.-Honorable or dishonorable actions that help or harm individuals and societies.
- Imagine that a player makes honorable acts in favor of individuals, nodes, guilds, then those players could grant awards of HONOR that would help the player to be better recognized in society.
In the same way if a player does dishonorable actions against individuals, nodes, guilds then those players could award it with DISHONOR which would affect his reputation within the society.
This could create potential tools for different types of content such as:
-High honor levels to unlock special content.
-Low honor levels needed to punish with difficult and tormenting content
-High honor levels needed to obtain certain artifacts, relics, special items.
-High honor levels that would help to know with whom or with whom not to make an alliance based on their credibility.
Perhaps if two very powerful players or guilds face each other after the victory or defeat a message will appear in the sky where the winner is acclaimed and the loser is respected for the honorable fight.
Something that really gives recognition for that battle where two honorable combatants fought to the death or where the dishonor of a player came.
https://www.youtube.com/watch?v=xQP0QB4xWHo
As I said before HONOR AND DISHONOR is something very important in a prosperous and improving society.