escarreta1 wrote: » We all know that detecting and banning bots is relatively easy, but the real challenge lies in finding a way to permanently ban the individuals behind these activities. I recall playing on some Lineage 2 servers a long time ago, where they had a seamless method for banning bots, hackers, and real-money traders (RMTs). When you create an account, it is linked to your motherboard, similar to the activation process for Windows. Could this approach work for Ashes of Creation? Implementing a system where game accounts are tied to specific hardware components, such as a motherboard, is technically feasible, but it comes with both advantages and disadvantages: Advantages: Effective Anti-Bot Measures: Linking accounts to hardware can make it more challenging for users to create and manage multiple accounts on the same machine, reducing the prevalence of bots. Deterrent for Cheaters: The knowledge that their hardware is at risk of being permanently banned may discourage some players from engaging in cheating or exploiting the game. Stability: It can contribute to a more stable player environment by discouraging malicious activities. Disadvantages: If you change your motherboard Trying to login in other device
Voxtrium wrote: » Personally if I were going to combat botting I would just design a system that tracks the mouse movement of a player, every change in angle creates a point in a database, then use an algorithm to determine if there is a pattern across all changes in mouse movements. If so its a bot, if not probably a human. A bot cannot be random, fundamentally it has to have a pattern. Still I don't understand the entire picture so perhaps this is a useless endeavor. Of course it doesn't combat any RMT either.
Vyril wrote: » You can read their plans here.https://ashesofcreation.wiki/Security_systems
Cyridius wrote: » Voxtrium wrote: » Personally if I were going to combat botting I would just design a system that tracks the mouse movement of a player, every change in angle creates a point in a database, then use an algorithm to determine if there is a pattern across all changes in mouse movements. If so its a bot, if not probably a human. A bot cannot be random, fundamentally it has to have a pattern. Still I don't understand the entire picture so perhaps this is a useless endeavor. Of course it doesn't combat any RMT either. That’s already been tried, it’s easy to simulate random or “human-like” mouse movement. No automated system can replace human oversight, monitoring and enforcement. Actual people are better at recognising botting behaviour than any algorithm. Any MMO that doesn’t hire enough GMs to actually take on that kind of role will end up suffering.
escarreta1 wrote: » Cyridius wrote: » Voxtrium wrote: » Personally if I were going to combat botting I would just design a system that tracks the mouse movement of a player, every change in angle creates a point in a database, then use an algorithm to determine if there is a pattern across all changes in mouse movements. If so its a bot, if not probably a human. A bot cannot be random, fundamentally it has to have a pattern. Still I don't understand the entire picture so perhaps this is a useless endeavor. Of course it doesn't combat any RMT either. That’s already been tried, it’s easy to simulate random or “human-like” mouse movement. No automated system can replace human oversight, monitoring and enforcement. Actual people are better at recognising botting behaviour than any algorithm. Any MMO that doesn’t hire enough GMs to actually take on that kind of role will end up suffering. That i agree but then why even companies with unlimited money like blizzard have barely no active Gms? Looks like an expensive solution even more for Entrepid studio
Ehrgeiz wrote: » Farming bots > active GM/community team >permabann spamming bots > GM/community team > shadowbann
Depraved wrote: » Ehrgeiz wrote: » Farming bots > active GM/community team >permabann spamming bots > GM/community team > shadowbann you are probably onto something here. banning a gold seller advertising a website doesn't do much since they can create another bot. these bots also pm players advertising their website. so a shadowchat ban could be the solution for this. don't ban the bot, don't mute, don't kick, etc. let the bot keep spamming and dming, but, but redirect its messages to a channel where no one can see them.
Noaani wrote: » Depraved wrote: » Ehrgeiz wrote: » Farming bots > active GM/community team >permabann spamming bots > GM/community team > shadowbann you are probably onto something here. banning a gold seller advertising a website doesn't do much since they can create another bot. these bots also pm players advertising their website. so a shadowchat ban could be the solution for this. don't ban the bot, don't mute, don't kick, etc. let the bot keep spamming and dming, but, but redirect its messages to a channel where no one can see them. This will only work for a few minutes. If I have a second account that should be able to see that spam message but can't, it won't take me long to figure out whats happened.
Depraved wrote: » Noaani wrote: » Depraved wrote: » Ehrgeiz wrote: » Farming bots > active GM/community team >permabann spamming bots > GM/community team > shadowbann you are probably onto something here. banning a gold seller advertising a website doesn't do much since they can create another bot. these bots also pm players advertising their website. so a shadowchat ban could be the solution for this. don't ban the bot, don't mute, don't kick, etc. let the bot keep spamming and dming, but, but redirect its messages to a channel where no one can see them. This will only work for a few minutes. If I have a second account that should be able to see that spam message but can't, it won't take me long to figure out whats happened. afaik those sites who use spam bots don't have people playing the game (who knows they might when they arent working).