NiKr wrote: » I'd say there should be no way of removing them.
McShave wrote: » I have a question about what a node mayor or citizens can do about other citizens who underperform? We know that the number of node citizens will be capped based on housing, and that a node needs their citizens to generate xp and resources for their node to stay equal or grow. I am wondering what could be done if a node has many citizens who have only a couple hours a week to enjoy the game who may not be contributing enough for the node development, and if there is a way to replace those citizens with players who have more time to spend. We could also talk about the ethicality of removing such players, as they are still active but just not as active as other players who would contribute more.
Depraved wrote: » as far as i know, there wont be a limit on how many people can become a citizen of a node. it will just get more expensive the more citizens are on that node
CROW3 wrote: » Game’s not even in beta and folks already want to kick other players out of their node. 🤦♂️ Yet another incentive to be an explorer…
McShave wrote: » ... but maybe increase the taxes for a short while (crunch) as to remove the bottom x% of performing citizens.