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Check out Alpha Two Announcements here to see the latest news on Alpha Two.
Check out general Announcements here to see the latest news on Ashes of Creation & Intrepid Studios.
To get the quickest updates regarding Alpha Two, connect your Discord and Intrepid accounts here.
Questions, Comments, and Concerns about the Vek race
Jettatura
Member, Alpha Two
I would like to play a Vek—possibly even roleplay one. Vek culture is greatly tied to the astrology and astronomy, but existing constellations remain a mystery. There's the Dawnbreaker constellation, there's San'Dal, and that's it. We don't know the names of the stars in those constellations, what others exist, or how many we see each night, or in which seasons. Will this information ever be established?
It seems the constellations are important to multiple aspects of gameplay, but aren't fully fleshed out yet. The Vek, however, are fully modeled and ready to play in the game. I fear this gap in information is kneecapping any public desire to play as Vek.
Vek architecture looks a little bleak and vicious, which is fine I guess, but I think it could be more. All concepts are shown being lit by the sun. I think it would be really cool if, sort of like Tulnar architecture, Vek buildings utilized plenty of lights, either bioluminescent or magical, to give cities streets more of a 'one with the stars' vibe.
... That's if we get enough Vek to start a city. It's unlikely that this will never happen on a server, but the viability of these cities will be quite low. Them's the breaks, though.
I'm hoping to hear more about constellations this year, so I can start coming up with a Vek roleplay character.
It seems the constellations are important to multiple aspects of gameplay, but aren't fully fleshed out yet. The Vek, however, are fully modeled and ready to play in the game. I fear this gap in information is kneecapping any public desire to play as Vek.
Vek architecture looks a little bleak and vicious, which is fine I guess, but I think it could be more. All concepts are shown being lit by the sun. I think it would be really cool if, sort of like Tulnar architecture, Vek buildings utilized plenty of lights, either bioluminescent or magical, to give cities streets more of a 'one with the stars' vibe.
... That's if we get enough Vek to start a city. It's unlikely that this will never happen on a server, but the viability of these cities will be quite low. Them's the breaks, though.
I'm hoping to hear more about constellations this year, so I can start coming up with a Vek roleplay character.
- = - = - = - = - Expect edits of my forum posts to come in phases. Appreciate you rolling with it! - = - = - = - = -
1
Comments
How do Vek individuals get their names? What is the convention for naming a Vek? How would these names read? What do they sound like? Are they based on any existing or lost culture in history? Do they have Mesoamerican vibes or are they based on something else entirely?
Also, do the Vek name the stars and constellations? I can only assume they catalogue stars, being one Verran culture most devoted to astronomy. By what authority/ies are constellations made and stars named? I ask because different existing human cultures have different names for constellations, and draw different shapes for them too. The individual stars can be mutually known in various cultures but get named completely different things. It could be that the eastern and western continents of Verra also differ in this regard.
What scientific/religious Vek organizations handle the study and/or worship of the stars? Is this done by multiple groups or do they work as one coalition? How are the astronomers and/or star-worshippers connected to Vek sailors, who navigate best by starlight?
There isn't a lot of information out there for Vek and their relationship with the stars, so I'm very curious to find out. The answers to these questions will help to inform players who want to role play as a Vek and stick close to the cultural background of the race.
Especially py'rai. ;]