DarkLongBow wrote: » - On the other hand, isn't there a risk of losing the motivation of players who have invested a lot of time in setting up their node and seeing it all disappear? If there's something at stake, ok, but isn't demotivation a threat? How do you overcome the disarray and get back into the adventure? - Skills... Many excellent MMOs have chosen to limit the number of skills. GuildWar2, Albion.... allow you to have a few skills, but to improve them. I find this system very interesting. Should I be prepared to graft a third arm with 14 extra fingers? Having 24 skills with a keybinding is not my cup of tea. Just as we'll be able to choose the combat mode (tabTarget/acionMode), I hope you'll allow players to choose a few skills to improve (through passives, cooldown reductions, etc.). Please, I need 8-10 skills max.