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What subclasses are you most excited to learn about?
Martikus
Example Format:
Bard: Trickster
Cleric: Scryer
Fighter: Bladedancer
Mage: Shadowcaster
Ranger: Strider
Rogue: Assassin/Shadow Lord
Summoner: Brood Warden
Tank: Keeper
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AnimusRex
Bard: All of them.
Rogue: All of them.
Summoner: All of them.
Dezemi
Falconer.
(I will be here, hoping for owls until the end of time!)
Other than that:
Bowsinger
(ranger + bard) and
scout
(ranger + rogue).
As alt classes I am rather interested in
protector
(cleric + ranger) and
song warden
(bard + ranger).
There might be a slight pattern im my interests. x']
TheDarkSorcerer
Probably
Shadow Caster
or
Acolyte
. Still contemplating if I should be dark witch or a light magic one
Hinotori
Falconer and all of mage
TheHiddenDaggerInn
ShadowBlade Fighter/Rogue
Knight Tank/Fighter
Predator Rogue/Ranger
Aszkalon
... ... ... 😁 ... ... ...
I am very curious about some other Archetypes, as well. But for me,
Summoner : Cleric
is the one i want to test out first. Didn't do that since Diablo II: Lord of Destruction.
Percimes
Yes.
Meaning anything specific about any secondary archetype would be great.
mobtek
3 mains:
Battlemage
Dreadnought & Necromancer.
also want to play around with Charlatan, Falconer and Weaponmaster
Going to be interesting to see how these really work in Alpha 2 and how these will be able to create different and unique builds with the stats system and gear, tatts etc
https://ashesofcreation.wiki/Stats
Pyrolol
Managed to find a photo of a summoner during a stream
HybridSR
Archer + Mage.
I literally just want to do the most amount of damage as possible in the least amount of time possible with a bow. Hopefully we get an Arcane Artillery augment where I can double my range for 5 seconds and just nuke players into orbit from distance.
Either that or Archer + Tank for the LuLs and people getting mad at me for not instantly dying.
oOKingOo
I'm super interested in their application of the Bladedancer (fighter + bard) or the Bladecaller (fighter + summoner).I'm gonna try Wildblade (summoner + fighter) aswell. Other classes I'm very interested in and thinking about playing are:
- Fighter + Tank = Dreadnaught (lower priority for me, but could be very strong in larger scale PvP class).
- Fighter + Rogue = Shadowblade (same as above, lower priority for me, but could be very good especially in small scale and 1v1 PvP).
- Fighter + Cleric = Highsword (I'm not very interested in having a lot of real heals and group heals and that whole more paladin-ish playstyle, but if you can skill him into more of a death knight with selfish lifesteal, etc., it could be a very interesting class for me).
- Rogue + Fighter = Duelist (lower priority for me but probably a strong 1v1 class).
- Rogue + Summoner = Shadowlord (this is a pretty high priority class for me to test, I imagine this to be kind of like Zed from League of Legends. I'm hoping for an ability like the clone ability from ESO's Nightblade, for example. I think this class could have higher than usual skill ceiling but very rewarding if you master it).
- Rogue + Cleric = Cultist (another high priority for me to test, same as with Highsword, I'm more interested in the death aspect that the cleric brings into it than the life aspect).
- Rogue + Bard = Charlatan (high priority, I think of this as a Shaco-like playstyle, appearing always when your opponent doesn't want you to appear to fear them with a jack-in-the-box and troll them into chasing you just to run into your team and die, it could be very interesting).
- Mage + Cleric = I would love to play a blood mage kind of character, and I think that mage + the death and lifesteal aspect from cleric might be the closest thing to that if not basically being that, so I'm definitely gonna play this class. Also, I'm good with mages usually so it might be a good class for me.
- Summoner + everything (I'm just interested in all the summoner classes and how the augments will change the summons etc. Especially interested in Necro or Beastmaster or Wildblade).
- Bard + Rogue = Trickster
- Bard + Mage = Magician ( i dont want to play a support class but i have to say that little clip about the bard made me fall in love a little bit so i might give it a try and see if i can make a damage dealer out of this guy)
Magos
Scryer
= Cleric + Bard -> I wanna try this as it seems to be the best support class
Shaman
= Cleric + Summoner -> Sounds really cool as a concept, still need to know the direction they wanna take on this front.
Necromancer
= Summoner + Cleric -> In theory this should be one of the best sustain classes imho, really looking forward for that undead style of gameplay
Predator
= Rogue + Ranger -> This one i need to try out as it reminds me of the 1987 movie Predator
Enigmatic Sage
The ones which augment the primary archetype abilities... those ones, yup.
Martikus
Hinotori
wrote:
»
Falconer and all of mage
I was actually super hyped for the Falconer because I'm a huge Assassin's Creed fan (especially AC:IV, but the newer stuff too). Then I realized that if you send the falcon up, while the falcon is doing recon it just revealed your spot to surrounding players: both before and after landing. I hope the devs fix this problem by adding a ton of falcons to all the areas. Unlikely, but possible.
...Since animal husbandry exists, you might also be able to customize your falcon for the area it's in. If you stay in a large biome area for your guild, you could easily get away with using that.
Seriously, I'm going to have so many alts...
Rainwolffield
The class system is the one aspect of this game that I am really unsure of. Even though you augment with your second class I’m just not sure how much of an impact it will have. D&D, EQ, DAoC and Rift with others have very deep class systems . But wait to see if they are any good. Your class design can have a very negative impact on an otherwise great game. I hope AOC’s classes are fun.
McShave
I'm most interested in any primary with the cleric secondary. I would like to see how much healing or other supportive attributes it provides and whether it will be the most dominant solo-player secondary. Also how much other attributes you give up by choosing cleric as your secondary (risk and reward, solo self heal compared to ability to kill mobs quicker).
Flanker
Ranger + Ranger > Hawkeye
Saintality
I'm so torn on what I want. The games so new and not tons of game play on all the builds in real world to decide...
Kilion
I'm very curious to see how augmentations of an archetype with bard, summoner and cleric will look like.
Saabynator
Bard and Summoner, all subclasses. But I am really interested to see how much subclasses effect the actual classes. I hope it have decently deep impact, not just a graphical difference.
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