Let's do this again, but from the defender's side of things. And I don't mean the owner of the caravan and goods. Their rewards come from the goods being sold. This is
ONLY about those players who sign up to defend, with no money or goods on the line in the caravan. Why should they care?
Like in the other thread, let's ignore the attackers here. They are just NPCs and #npclivesdontmatter.
1. Money/material reward
What and how should the defenders who sign up to defend the caravan along the way be rewarded?
As we saw in the dev stream, having people line up to individually receive their reward after a successful run is not... ideal..

If you came across a caravan in the wild and was presented with the choice to attack, defend or ignore, what would you need to know to sign up as a defender instead of attacking or ignoring?
- Perhaps a gold reward listed next to the Defender button, should the run succeed? But then you would also want to know the destination and how far a distance the caravan still has to go, and I think the driver is in full control of that.
- Or should it be based on the time it takes? You get paid by the minute perhaps, with a bonus at the end? Meaning you can defend for 15 minutes and then be on your merry way and still get something for it.
- Would you prefer something other than gold? Like glint or rare materials? Node currency even?
- Or wouldn't you care at all about monetary rewards if the rewards from the highwayman system are good enough?
Either of the gold options above would require a built-in system. Like an escrow kind of deal where the owner of the caravan pays a sum of gold up front into escrow, and determine how many defenders they are willing to pay. More defenders can join, but beyond the max they wouldn't get paid.
The escrow thing is not so much about defenders getting cheated out of their pay, it's about the absolute time waste and tedium it is to trade gold one by one after a run. That would make the gameplay loop unfun and boring at the end.
2. Highwayman system rewards
Then we obviously have the
highwayman system for the defenders. The only reward listed on the wiki is
Better caravan components for defenders.
Better components is a great reward for those actually running the caravan, but it's kinda shit if you're only interested in defending them. Assuming better components isn't enough for you, what other rewards would you like to see for the defender side?
I think it would be cool if the defenders could progress into things that buff the caravan or themselves.
- Like buff the speed of the caravan a little (for example, +0.5% speed, stacking up to 10% total with 20+ defenders)
- Ditto for the armor and or health
- A reduced cooldown for the active skills on the caravan (repulsor, healing)
- A caravan repair skill to restore the caravan to full health if the defenders repel the attack.
- Perhaps a slight personal buff to crowd control defenses when near the caravan.
Are there any highwayman system rewards you would like to see that don't focus so much on the caravan defending directly, but more on you personally? Titles, cosmetics come to mind. Actual gear maybe? Schematics for crafting perhaps.
As with the attackers, I think it's fair to lose some progress in the highwayman system for defenders if they fail, if they also gain points when the run succeeds.
Thoughts?