daveywavey wrote: » Bear in mind that he wasn't in a group where buffs, healing, resource sustain, etc could be applied to him by Support Classes, and that combat itself isn't finished and numbers haven't been balanced let alone finalised. Everything you're seeing in the livestreams is an example of where they are currently, not where they're ending up.
Kutsuumugen wrote: » Hello,Question: After a big fight or any fight/battle to where your Health/Mana have dropped below say 30% you are now at a point where you need to "sit" and just wait for your Health/Mana to be restored, is this going to be how it is going forward and on release?
I feel this is an old school mechanic and just doesn't fit AoC or many MMORPGs to this day and it's an outdated mechanic.
This is something I saw when I first played Aion Online after it's release and after a single fight/battle of 1-2 mobs I would sit down for 5-10 minutes (everytime) to restore my Health/Mana as Potions were not easy to obtain.
The issue is that I don't see Consumables being used in a fitting way or seem to be a 1 time thing and that's it. I just don't see the point of this "sitting down" to restore oneself an ideal or fun mechanic.
Example: I just finished a battle/fight and now below 30% Health/Mana now comes along another player and kills me. Doesn't sound very fun for either side nor does the idea to sit and wait for 5 minutes staring at my screen doing nothing.
Kutsuumugen wrote: » Question: After a big fight or any fight/battle to where your Health/Mana have dropped below say 30% you are now at a point where you need to "sit" and just wait for your Health/Mana to be restored, is this going to be how it is going forward and on release? I feel this is an old school mechanic and just doesn't fit AoC or many MMORPGs to this day and it's an outdated mechanic.
Kutsuumugen wrote: » Example: I just finished a battle/fight and now below 30% Health/Mana now comes along another player and kills me. Doesn't sound very fun for either side nor does the idea to sit and wait for 5 minutes staring at my screen doing nothing.
Nerror wrote: » For me it's the sitting part that annoys me. I don't mind downtime after a fight to get health and mana back. But sitting? Why? I've played MMOs that required it, and it has always annoyed me. It's like a constant fun-killer in the game. Let us at least move around out of combat while we regen. Again, it's not the length of the downtime, it's the static nature of sitting doing absolutely nothing.
NiKr wrote: » Nerror wrote: » For me it's the sitting part that annoys me. I don't mind downtime after a fight to get health and mana back. But sitting? Why? I've played MMOs that required it, and it has always annoyed me. It's like a constant fun-killer in the game. Let us at least move around out of combat while we regen. Again, it's not the length of the downtime, it's the static nature of sitting doing absolutely nothing. Dunno why other games did it, but in L2 you'd burst aoe stuff (at least with certain party builds) which then took a bit to respawn, so you'd sit on your ass to wait for full regen so that you could burst again. Running was the pointless thing because you were already in the best most optimal place to farm stuff. If Ashes decides to make respawn timers longer and make us run around - to me that'd be just as boring as sitting is to you. We're both wasting our time between mob killing, it's just different types of wastage. This is kinda why I dislike majority of quests as well. Just pointless running around the place. And this is exactly why I prefer mob grind in a singular location. You have a goal, you have a place where that goal can be achieved, others with the same goal have the same place - you have yourself a pvx friction situation where you gotta win to progress.
Mag7spy wrote: » Sounds like you want a korean grinding mmorpg. I can say most western people do not want these types of things.
Mag7spy wrote: » I don't see how you compare sitting and not moving is the same as ruining around a world that should be dynamic enough to make that experience of exploring even better.