Azherae wrote: » One of the less obvious reasons for fighting would be (and I hate to use this word) in-node corruption. Not game corruption, just more like a node being taken over or 'tainted' by bad actors or a guild one doesn't like.
Telandras wrote: » ... unless they have some pretty important incentives, e.g. the late tier bosses for this patch only come out (or come out much faster) if there is war between cities.
Telandras wrote: » Well, there is a risk in making the effort to create a system like this, especially one with what promise to be complex siege mechanics with carefully orchestrated rules to protect players from having their account essentially ransacked when they were on vacation skiing in Colorado.
Telandras wrote: » All that said, is there anything outlining the plan for what I would do if I wanted to change my city allegiances? Do the devs expect my loyalty to be rooted in establishments like my freehold, the other players I raid with, my satisfaction with the tax code? In theory, I can ssee how this would cultivate a sense of belonging as well as willingness to participate in the growth as well as defense of one's city. However, I don't see this system really thriving among the legions of casual players that Intrepid Studios would need to pay their bills.
Telandras wrote: » Haha, this reminds me of a conversation that a graduate student in my old lab had with the sysadmin many years ago. Student: "Who is root, and why are they always running jobs on my computer?" (This young lady was very sensitive about "her" property even though she owned none of it.) Admin: "Root is the computer." So, in AoC, the nodes are owned by root. Got it.
Node ZOIs are fluid and change their area based on the progression of the node and its neighbors.[2]
Every node is given purview over a predefined geographic area called a Zone of influence (ZOI).
Zones of influence connect fully across the world without any gaps.[5] There is not a space where you will move in to do something and no node will get that experience.[5] – Steven Sharif
As Nodes advance in stages of growth they will lock out neighboring Nodes from progressing, and will absorb their zones of influence.[2]
Up to one fifth of the world will be encompassed within the ZOI of a Metropolis.
Castle regions, Economic regions, and Node ZOI (Zones of Influence) can overlap.[6]
Telandras wrote: » Steven often explains the game in terms of risk and reward. Well, there is a risk in making the effort to create a system like this, especially one with what promise to be complex siege mechanics with carefully orchestrated rules to protect players from having their account essentially ransacked when they were on vacation skiing in Colorado. It is especially risky if many players will not even experience it in a consistent, let alone a balanced, manner.
Players that renounce their citizenship during a node siege declaration period may incur penalties.[19]
If a siege is successful, then the Node is brought down to Level 0, and anyone who was a citizen of that Node is no longer a citizen. Freeholds within the Zone of Influence are subject to a period of vulnerability. These Freeholds can be destroyed by other players during a period of roughly 2 hours after a successful siege.
Gaining citizenship through player housing is not automatic. It must be claimed.[3]
Deeds may only be used to place a freehold if the deed holder successfully wins a freehold auction for an estate.[4][41] Citizens and non-citizens can bid on estates.[42]
A deed holder who has won an estate auction may then claim the estate from within a barony in that (deed) node's ZOI, including the ZOI of any of its vassal nodes.
Bidding on an Estate is done through an auction system. Nodes have a limited number of Freehold Deeds available based on that node’s level.
Player housing that is destroyed during a node siege can no longer be sold.[163]
Otr wrote: » So if you own a freehold in a node (not necessarily the one where you are citizen) and that node gets under siege while you are in vacation, your only hope is to sell it using the app, if such a feature will be implementedhttps://ashesofcreation.wiki/Companion_app