koltovince wrote: » I am going to err on the side of caution and assume the shadow guardian would take normal defensive capabilities and turn them into actual tanking abilities with the normal rogue kit. The game will have a LOT of archetypes, which means it is hard to balance. The devs might lean on more modifiers than actual new abilities but I can be wrong. For example I went back to watch the ranger video they have an ability called hunt of the bear which is a stance that gives increased physical mitigation. It wouldn't be far fetched for a ranger/tank to have that hunt expanded upon to become a full tank stance and have other abilities modified to increase mitigation and threat generation. Rogue might be the same where they have their defensives morphed into tanking abilities to fight. As for the shadow aspect, it might be an aesthetic change to all the new abilities to be shadow themed animation wise. As for its role? Rogue will be the most mobile class in the game, slap that on with enhanced mitigation then you will have a mobile tank who zooms around. Grabbing aggro from adds and being an off tank sounds key to them. But who knows? We wait and see