blat wrote: » To me this would feel a bit broken and like the system is getting in the way.
blat wrote: » Again here we're assuming the context is two groups of willing & active pvpers, perhaps fighting to control a resource.
blat wrote: » I want to add here, that the corruption system overall seems a v clever attempt at solving the pvp problem for everyone. We want to minimise griefing particularly for non-pvpers, while also giving the world that element of danger and encouraging fair open world pvp for those who wish to participate (me!). I should also clarify that, in the context of wpvp, "fair" to me is mostly about a) level and b) general appetite for pvp. Mostly level though. Gaining the advantage via situation / environment is (imo) totally valid in a wpvp setting.
blat wrote: » Getting the jump / using environmental advantages is a big, and valid, part of wpvp. Might people (getting jumped) decide they're already at such a disadvantage in the fight anyway, that they'll not bother fighting back and basically dare the attacker to take corruption penalties? This could be despite the victim being a willing and active pvper.
blat wrote: » Another related scenario is the example from the recent caravan showcase, where a group waited to ambush and started by focusing one enemy (sensible strat). The attackers were able to focus one enemy and take him down quickly with the group's damage combined. My question here is, outside of a caravan scenario, would this cause the group to all incur corruption + extra 50% drop penalty for the victim, as there was no time to respond?
Ethanh37 wrote: » the concept of fair/fariness in open world PVP is a non starter the only time to get fair combat is if in arena pvp where level and stats, equipment can be with in a margin of fairness. open world PVP can be a level 50 vs a level 1 or 10 level 50 vs a level 1 the point of open PVP is to have the risk VS reward be the test by witch something is controlled. the scenario in your 1 v 1 is just a strategy that is a big risk the defenders sidecan take as he has to hope the attacker does not wish too go red( corrupt) and if the attacker did not wishing to go red then maybe he would have to think about why he attacked in the first place.. is the risk worth the reward...
hleV wrote: » While I get "pure PvEers" who don't wish to partake in PvP, I wish "hehe I won't fight back so you either fuck off or become corrupted" wasn't a thing, it feels like exploiting the system that encourages you to fight back. Plenty of ways to annoy someone without attacking, yet the other guy getting rid of you is considered evil. Plus I think it's weird for anyone looking for some OWPvP, running around hitting players until one of them decides to hit back.
Flanker wrote: » Could you be more specific please? Because "to me this would feel a bit broken" most likely won't lead to any meaningful and constructive discussion
blat wrote: » If person A opens up on person B (let's say they've been pvping each other all day, attempting to control resources or whatever).. then if A's opener is strong enough (eg like a mage in wow sheeping you and casting a big pyro that crits for 50% hp) then the incentive is for B to consider not bothering and daring A to take corruption.
daveywavey wrote: » If you're the Attacker and you want the kill without gaining Corruption, it's probably in your best interests to not open with your full salvo, to goad them into fighting back. And then once they're purple, you turn up the heat.
blat wrote: » Doesn't that feel artificial and in the way of proper wpvp to you? To me it feels not too far off having to agree formally to a duel, pistols at dawn.
blat wrote: » I wonder though if being able to manually flag in advance (maybe with some buff to incentivise?) as hleV suggested could go a long way to solving it. (If it does even need solving! The game quite literally doesn't exist yet!)
NiKr wrote: » The "duel at dawn" should be the goal of owpvp, because both sides have full agreement and understanding of what's about to happen and the consequences of that happening.
unknownsystemerror wrote: » That is just another version of opt-in pvp, just the other way. And it functions to give those who chose to "toggle up" a case situation to avoid regular death penalties. If everyone exists in a "green state" until they initiate pvp, the corruption system works. If it is a toggle choice, then you will basically see anyone grinding pve content as pvp toggled to avoid death penalties to pve mobs.
blat wrote: » Personally it's more about the element of danger. The risk of being opened on at any time. The decision of whether I should attack first as a form of defence, to at least ensure I get the opener before he takes it. Owpvp has those extra environmental, situational variables to bring a bit of chaos.
blat wrote: » I just don't like the potential dynamic where a really strong opener is punished by the threat of corruption (vs someone who is a willing pvper).
Nightmarelol wrote: » @blat, judging from your profile I see you might be a former or current player from WoW. If so, have we thought of designated areas (hoping massive ones) where once you enter this area, regardless of your corruption stance, all players in this designated area (or areas) become flagged for PvP and just like the way WoW did it no matter what you are hostile to everyone except for the members in your Party.