Mag7spy wrote: » AoC is not balanced around 1v1, and they still have final balancing to do. I don't really agree with this suggestion because it reeks of wanting a note book on all elements of the class and performance of the last when its just a preview. Id rather have them spending time making the game than trying to appease every in-depth request wanted. This kind of stuff should be shown after alpha 2 and more akin to marketing. After players have had a chance to test things in the alpha and give feed back based off playing the class / game themselves. All these things you want to see and test you will be ablet o do yourself in the alpha when they release it after doing their polish / finishing a part of the classes.
Chicago wrote: » For those that thing it's about seeing pvp or balancing, it's not, balancing is more about numbers and tuning, the reason I would like to see combat in a pvp environment is because it's hard to gauge anything on a target dummy, how skill shots could work, how each skill flows into another, how gcds look and if character lock animations are to much, I dont really care about who wins the duel or overall balancing but it's really hard to give good feedback when we are not seeing any real combat
Sathrago wrote: » It doesnt have to be pvp for me, but it might help push steven to l2p or get someone who will keybind their spells so theres no standing around trying to click a skill in the middle of combat.
Songcaller wrote: » I agree with the need for better pve. However, pvp is not 5% its more like 50% or greater. The whole point of the game is to get stronger for pvp.
Songcaller wrote: » I can't divulge guild plans. However, you can certainly get stronger with gear/resources/glint found on caravan raids etc.
Songcaller wrote: » I don't consider quests as pve either. One would hope not all quests are kill quests because kill quests get old fast. Otherwise its grinding and defending the grind spots.