Aszkalon wrote: » The Life-giving(draining?) kind of Abilities, am i right ? I am a tiiiny bit reminded of the Blood Deathknight from World of WoW-Token Craft.
NiKr wrote: » Why couldn't they have vampiric qualities? All archetypes in Ashes have "The Essence". So all Intrepid need to do is say "fighters learned how to use their target's blood (filled with The Essence) to heal their own wounds".https://ashesofcreation.wiki/The_Essence
OceanSunwind wrote: » Hey! I loved just about everything that the team has done with the fighter archetype but one thing. Since when has the mmo community agreed that fighters are also vampires? Why is it that blood heals a fighter/warrior/beserker? Solution 1: Instead of healing with blood (vampirism) how about incorporating "Adrenaline". Adrenaline could be the ability to replace the vampiric ability. Instead of healing for a smaller portion, the fighter could mitigate damage (pain) for a short period of time and that mitigation could be equal to the healing of the vampiric ability. Solution 2: Why not just increase the HP pool size of a fighter so that it doesn’t affect the class fantasy? Is a fighter healing really a good choice? Again, just make their HP pool bigger equivalent to the guesstimated amount of healing done from vampiric blood drinking or whatever. So if the fighter were to heal for 400hp, why not just increase the fighter's hp by around that much? The fighter wouldn't be a tank, it would still be a fighter but slightly more beefy. Thanks for reading this. The animations look smooth and sick. The leap a bit cheesy, but cool. The exert ability and stances are amazing concepts. Love just about everything except what was mentioned above.
Diamaht wrote: » OceanSunwind wrote: » Hey! I loved just about everything that the team has done with the fighter archetype but one thing. Since when has the mmo community agreed that fighters are also vampires? Why is it that blood heals a fighter/warrior/beserker? Solution 1: Instead of healing with blood (vampirism) how about incorporating "Adrenaline". Adrenaline could be the ability to replace the vampiric ability. Instead of healing for a smaller portion, the fighter could mitigate damage (pain) for a short period of time and that mitigation could be equal to the healing of the vampiric ability. Solution 2: Why not just increase the HP pool size of a fighter so that it doesn’t affect the class fantasy? Is a fighter healing really a good choice? Again, just make their HP pool bigger equivalent to the guesstimated amount of healing done from vampiric blood drinking or whatever. So if the fighter were to heal for 400hp, why not just increase the fighter's hp by around that much? The fighter wouldn't be a tank, it would still be a fighter but slightly more beefy. Thanks for reading this. The animations look smooth and sick. The leap a bit cheesy, but cool. The exert ability and stances are amazing concepts. Love just about everything except what was mentioned above. Is it the self healing, or is it the vampire aesthetic that you don't like? The self healing is fine, lots of mmos have tanks that self heal to a degree. WoW, GW2, EQ2, SWG (with multispecing), Every space game has shield regen, FFXIV, SWTOR, Vanguard. Those are off the top of my head.
OceanSunwind wrote: » It's a self healing fighter that bugs me. I know many mmo's before this one has used vampirism as a warrior trope, but this mmorpg is an "ambitious project". This mmo is taking bits and pieces from other mmos to be it's own thing. it's own spin and unique quality.
OceanSunwind wrote: » Diamaht wrote: » OceanSunwind wrote: » Hey! I loved just about everything that the team has done with the fighter archetype but one thing. Since when has the mmo community agreed that fighters are also vampires? Why is it that blood heals a fighter/warrior/beserker? Solution 1: Instead of healing with blood (vampirism) how about incorporating "Adrenaline". Adrenaline could be the ability to replace the vampiric ability. Instead of healing for a smaller portion, the fighter could mitigate damage (pain) for a short period of time and that mitigation could be equal to the healing of the vampiric ability. Solution 2: Why not just increase the HP pool size of a fighter so that it doesn’t affect the class fantasy? Is a fighter healing really a good choice? Again, just make their HP pool bigger equivalent to the guesstimated amount of healing done from vampiric blood drinking or whatever. So if the fighter were to heal for 400hp, why not just increase the fighter's hp by around that much? The fighter wouldn't be a tank, it would still be a fighter but slightly more beefy. Thanks for reading this. The animations look smooth and sick. The leap a bit cheesy, but cool. The exert ability and stances are amazing concepts. Love just about everything except what was mentioned above. Is it the self healing, or is it the vampire aesthetic that you don't like? The self healing is fine, lots of mmos have tanks that self heal to a degree. WoW, GW2, EQ2, SWG (with multispecing), Every space game has shield regen, FFXIV, SWTOR, Vanguard. Those are off the top of my head. It's a self healing fighter that bugs me.
koltovince wrote: » OceanSunwind wrote: » It's a self healing fighter that bugs me. I know many mmo's before this one has used vampirism as a warrior trope, but this mmorpg is an "ambitious project". This mmo is taking bits and pieces from other mmos to be it's own thing. it's own spin and unique quality. Would you instead accept if Ashes made a Form of Recovery? Have it stop momentum generation and heal the fighter based on how much momentum they have saved up. It would fit more with the current fighter aesthetic and still have some healing. A note for class fantasy is everyone is technically a mage and using mana. Ashes isn't the typical warrior archetype when it comes to warriors, so higher magic abilities are in their grasp.
OceanSunwind wrote: » koltovince wrote: » OceanSunwind wrote: » It's a self healing fighter that bugs me. I know many mmo's before this one has used vampirism as a warrior trope, but this mmorpg is an "ambitious project". This mmo is taking bits and pieces from other mmos to be it's own thing. it's own spin and unique quality. Would you instead accept if Ashes made a Form of Recovery? Have it stop momentum generation and heal the fighter based on how much momentum they have saved up. It would fit more with the current fighter aesthetic and still have some healing. A note for class fantasy is everyone is technically a mage and using mana. Ashes isn't the typical warrior archetype when it comes to warriors, so higher magic abilities are in their grasp. I'm learning this from the community. That everyone is a mage to some degree, or a spirit warrior so to speak. I still like the idea of Adrenaline. mitigation through adrenaline is more warrior/fighter archtype than healing. If a fighter wants to have healing they could just have necromancer, cleric, bard, etc as the secondary archtype and keep the fighter a pure fighter.
Mag7spy wrote: » OceanSunwind wrote: » koltovince wrote: » OceanSunwind wrote: » It's a self healing fighter that bugs me. I know many mmo's before this one has used vampirism as a warrior trope, but this mmorpg is an "ambitious project". This mmo is taking bits and pieces from other mmos to be it's own thing. it's own spin and unique quality. Would you instead accept if Ashes made a Form of Recovery? Have it stop momentum generation and heal the fighter based on how much momentum they have saved up. It would fit more with the current fighter aesthetic and still have some healing. A note for class fantasy is everyone is technically a mage and using mana. Ashes isn't the typical warrior archetype when it comes to warriors, so higher magic abilities are in their grasp. I'm learning this from the community. That everyone is a mage to some degree, or a spirit warrior so to speak. I still like the idea of Adrenaline. mitigation through adrenaline is more warrior/fighter archtype than healing. If a fighter wants to have healing they could just have necromancer, cleric, bard, etc as the secondary archtype and keep the fighter a pure fighter. Don't spec a skill you don't want???
Songcaller wrote: » I don't think fighter is a vampire. It's more like a Blood Knight or Dark Templar.
OceanSunwind wrote: » Mag7spy wrote: » OceanSunwind wrote: » koltovince wrote: » OceanSunwind wrote: » It's a self healing fighter that bugs me. I know many mmo's before this one has used vampirism as a warrior trope, but this mmorpg is an "ambitious project". This mmo is taking bits and pieces from other mmos to be it's own thing. it's own spin and unique quality. Would you instead accept if Ashes made a Form of Recovery? Have it stop momentum generation and heal the fighter based on how much momentum they have saved up. It would fit more with the current fighter aesthetic and still have some healing. A note for class fantasy is everyone is technically a mage and using mana. Ashes isn't the typical warrior archetype when it comes to warriors, so higher magic abilities are in their grasp. I'm learning this from the community. That everyone is a mage to some degree, or a spirit warrior so to speak. I still like the idea of Adrenaline. mitigation through adrenaline is more warrior/fighter archtype than healing. If a fighter wants to have healing they could just have necromancer, cleric, bard, etc as the secondary archtype and keep the fighter a pure fighter. Don't spec a skill you don't want??? MMO's don't work like that. We all know this, unless you're new. There will be a required spells and abilities for pve and pvp for a class to function.