I make this post to express my point of view on the latest update of the fighter and focused more on the basic/automatic attack which in my opinion was a degradation of this in the last livestream.
Intrepid and the developers did a great job in developing the fighter archetype in the devs stream of the year 2022 in terms of basic attack, here is the video.
https://www.youtube.com/watch?v=t3LydR8VssY&t=724s
And my concerns about the fighter's last demonstration.
Character movement is very stiff when attacking, resulting in clunky animations, particularly with basic attacks. Little movement or inclination towards attacks, which would contribute to the feeling of weight that a two-handed weapon should have. Basic attacks with the greatsword now appear unnatural; They should be longer and wider movements, as demonstrated in the 2022 devs stream. The character should bend his knees and adopt a wider stance when he is in combat and strafe from the side when he moves sideways. An Orc should have especially longer and wider steps, just like other races.
The size of the sword should be a little larger, there is a reason why it is called a greatsword and not a sword. And the attack speed is too fast for a 2-handed weapon, I suggest reducing it. Remove mana in the fighter class and replace it with fury or adrenaline.
Conclusion. Bringing back the basic attack of the fighter from two years ago would be easier for the developers and they would only focus on improving and optimizing the skills.
Suggestions.
abandon hybrid combat and focus on one, and thus accelerate the combat development process of all classes. abandon the excess of colors in the skill animations and identify each class with a color that is either brighter or opaque.