Dripyula wrote: » "Trash" is for flavour & immersion too. Big bad evil guys need their underlings. Makes them look more bosslike and like the big deal they are supposed to be.
Noaani wrote: » To me, the point is to be the time factor in a piece of content.
Azherae wrote: » For the sake of discussion, a 'trash mob' is anything that will usually die without posing any credible threat to a player (let's say solo or duo).
NiKr wrote: » As I see it - it's a tool to make players feel powerful w/o giving them real power. As you said, once you've overlvled a "normal" mob, it becomes trash to you. Hence, you've gained enough power to call that mob trash. Equal-lvl trash mobs are there to make you feel powerful w/o you fighting useless mobs (I'm used to a system where lower lvl mobs give you pretty much nothing).
Dygz wrote: » Trash mobs distract you from a single challenging mob, so that you don’t just stand in one spot focused on one set of rotations.
Aszkalon wrote: » Dygz wrote: » Trash mobs distract you from a single challenging mob, so that you don’t just stand in one spot focused on one set of rotations. You know what ? THIS - was actually one of the most brilliant Comments i have read in a long time. Simple yet brilliant. Take my like.
George_Black wrote: » If an mmo has any feature that can be considered trash, then there is no justification for them, not even immersion.
George_Black wrote: » There are no trash mobs in L2.
George_Black wrote: » There are no trash mobs in L2 because all the systems are linked. What you call trash mobs play a role. As listed.
NiKr wrote: » George_Black wrote: » There are no trash mobs in L2 because all the systems are linked. What you call trash mobs play a role. As listed. I mean, all the roles you've listed have no relation to trashiness of the mobs. If their loot is valuable enough - they aren't trash. The only L2 mobs that I'd consider trash are the 20-50lvl dudes that drop unpopular items, cause the only use for those mats is to sell them to the npc shop. The roles you've described are simply a variance of what mobs should be. Harder to kill mobs would still have pvp around them. They'd simply not be about training 20 weaklings to aoe them down.
George_Black wrote: » Read the OP.